@newton688 , have you tried to use GLES instead?
Looks like by default, the game will use the desktop GL instructions.
You might want to try to enable the experimental ES3 support in Panfrost and see if it will give any meaningful improvement for this particular title (set an environmental variable for the system)
Today I have a few other tasks but will see when I can spend some time to check some further gains can be made
Code:
cmake . -DRUN_IN_PLACE=false -DENABLEDB=OFF ENABLE_GLES=ON
You might want to try to enable the experimental ES3 support in Panfrost and see if it will give any meaningful improvement for this particular title (set an environmental variable for the system)
Code:
PAN_MESA_DEBUG=gles3
Today I have a few other tasks but will see when I can spend some time to check some further gains can be made
Device: Pinebook Pro 128GB No:246 / MainOS: Manjaro ARM
Godot and Flutter - creating something can be fun with the right tools!
Godot and Flutter - creating something can be fun with the right tools!