06-10-2021, 11:23 PM
For those who missed the info : https://www.phoronix.com/scan.php?page=n...nGL-ES-3.1
Quote:OpenGL ES 3.1 most notably adds compute shaders, indirect draw commands, and other additions. Meanwhile OpenGL ES 3.2 is the latest upstream spec for this mobile-focused graphics API. Arm's Midgard 2nd Gen taps out at OpenGL ES 3.1 while Midgard 3rd/4th Gen and Bifrost are ultimately capable of OpenGL ES 3.2 once this open-source driver support has been wired up.