10-21-2020, 09:30 PM
(05-07-2020, 01:00 PM)Nappael, Wrote: However, in my experience, this fails when compiling on the PBP with a number of sound_player errors. To fix this, the best way I have found is to follow the Linux compilation instructions while using an x86_64 machine, and then to copy the build/sound directory and transfer it over into the build directory on the PBP.According to the sm64pc_instructions, the arm assembler doesn't understand # comments, so for the sound/sequences/00_sound_player.s file we have to replace all occurrences of # with //.
Quote:The one I have is the sm64pc-sdl.7z archive, with md5sum f47a09dc59120d4f422cdabecf2be494. It shouldn't come with any precompiled binaries. I've seen some archives online which doOn my PinePhone, I have tested the last update from sm64-port, I confirm that work fine.