Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native)
#31
@astr0baby I am encountering this issue with chocolate doom on default Debian. I assume this means that the SDL package in Debian 9 is too old? any way around this?


Code:
lukasz@Debian-Desktop:~/chocolate-doom$ ./autogen.sh checking build system type... aarch64-unknown-linux-gnu checking host system type... aarch64-unknown-linux-gnu checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking whether gcc understands -c and -o together... yes checking for ar... ar checking the archiver (ar) interface... ar checking for gcc... (cached) gcc checking whether we are using the GNU C compiler... (cached) yes checking whether gcc accepts -g... (cached) yes checking for gcc option to accept ISO C89... (cached) none needed checking whether gcc understands -c and -o together... (cached) yes checking for ranlib... ranlib checking for python... true checking for pkg-config... /usr/bin/pkg-config checking pkg-config is at least version 0.9.0... yes checking for SDL... yes checking for SDLMIXER... yes checking for SDLNET... no configure: error: Package requirements (SDL2_net >= 2.0.0) were not met: No package 'SDL2_net' found Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix. Alternatively, you may set the environment variables SDLNET_CFLAGS and SDLNET_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details. lukasz@Debian-Desktop:~/chocolate-doom$
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RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - by Luke - 01-16-2020, 09:49 AM

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