(07-12-2020, 12:57 PM)Opvolger Wrote: Here is the order I followed to get halflife1 running on the pinebook pro.
I tried multiple ways, but this was the most stable.
A tip, do not use the flashlight. (buggie)
You can put the "code-block" below in a file, e.g. create_hl.sh
It will give you halflife (xash3d) in the dir ~ / hl you can then start halflife with "xash3d.sh"
I've had 3 crashes before "the explosion" happened. So be warned
Code:mkdir ~/hl
#COPY your "valve" folder from (windows or linux system steam/cd install) to ~/hl/valve
#on steam it is $HOME/.steam/steam/steamapps/common/Half-Life/
# create re-writen hl-engine.
git clone --recursive https://github.com/FWGS/xash3d-fwgs.git
cd xash3d-fwgs
git checkout tags/v0.20
git submodule update
./waf configure -T release --prefix ~/out
./waf build
./waf install
cd ..
cp ~/out/lib/xash3d/* ~/hl/
# create hl-sdk (improved).
git clone https://github.com/FWGS/hlsdk-xash3d.git
cd hlsdk-xash3d
./waf configure -T release
./waf build
cp build/cl_dll/*.so ~/hl/valve/cl_dlls
cp build/dlls/*.so ~/hl/valve/dlls
cd ~/hl
# get a startup script from a older re-writen engine. (stil works)
wget https://raw.githubusercontent.com/FWGS/xash3d/master/scripts/xash3d.sh
# make it executable.
chmod +x xash3d.sh
Interesting that you had issues with crashing. I am using xash3d-fwgs engine as well.
I followed these two guides: https://astr0baby.wordpress.com/2020/01/...ng-part-3/ && https://www.reddit.com/r/RetroPie/commen...r_goldsrc/
Both are using the 'legacy' engine https://github.com/FWGS/xash3d which I swapped out for the new engine: https://github.com/FWGS/xash3d-fwgs
This has mostly worked, hazard course works, multiplayer works, story mode also works, however during story mode I sometimes get crashes, mostly while loading new areas. If I restart the game and try again, the area will load successfully.
Here's a screenshot: https://branon.me/share/OTlmZTR.png
And the output: https://pastebin.com/raw/V8q8esfs (nothing is ever printed after "Stack dump:")
Not sure if I should try to debug this, or compile the legacy engine and see if it goes away