Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native)
Here is the order I followed to get halflife1 running on the pinebook pro.

I tried multiple ways, but this was the most stable.

A tip, do not use the flashlight. (buggie)

You can put the "code-block" below in a file, e.g. create_hl.sh

It will give you halflife (xash3d) in the dir ~ / hl you can then start halflife with "xash3d.sh"

I've had 3 crashes before "the explosion" happened. So be warned

Code:
mkdir ~/hl

#COPY your "valve" folder from (windows or linux system steam/cd install) to ~/hl/valve
#on steam it is $HOME/.steam/steam/steamapps/common/Half-Life/

# create re-writen hl-engine.
git clone --recursive https://github.com/FWGS/xash3d-fwgs.git
cd xash3d-fwgs
git checkout tags/v0.20
git submodule update

./waf configure -T release --prefix ~/out
./waf build
./waf install

cd ..

cp ~/out/lib/xash3d/* ~/hl/

# create hl-sdk (improved).
git clone https://github.com/FWGS/hlsdk-xash3d.git
cd hlsdk-xash3d
./waf configure -T release
./waf build

cp build/cl_dll/*.so ~/hl/valve/cl_dlls
cp build/dlls/*.so ~/hl/valve/dlls

cd ~/hl

# get a startup script from a older re-writen engine. (stil works)
wget https://raw.githubusercontent.com/FWGS/xash3d/master/scripts/xash3d.sh

# make it executable.
chmod +x xash3d.sh
The future is here! ARM laptops!
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Messages In This Thread
RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - by Opvolger - 07-12-2020, 12:57 PM

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