Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native)
#97
So I haven't been able to compile the cores I wanted for RetroArch, this is very messy but as the marathon package on astr0's repo wasn't working and that I'm a big fan of Bungie's work I wanted to have these 3 awseome games on my pbp, if you want have them too, follow this guide :

First clone the repo in the directory where you store your games (personally I like to do that in "/usr/local/games/"):

Code:
git clone https://github.com/Aleph-One-Marathon/alephone/

Then run the configuration script:

Code:
cd alephone
Code:
./autogen.sh

Once the configuration is done you can build the game:

Code:
make

Once the build process is complete you can now install the game to your system:
Code:
make install

Once this is done you can now run your favorite alephone scenarios (available to download here) with the following commands:

Code:
/usr/local/bin/alephone /usr/local/games/alephone/AlephOneData/Marathon

Code:
/usr/local/bin/alephone "/usr/local/games/alephone/AlephOneData/Marathon 2"
Code:
/usr/local/bin/alephone "/usr/local/games/alephone/AlephOneData/Marathon Infinity"

As you can see the executable is stored in "/usr/local/bin" and the scenario files can be launched from anywhere but the best practice is to have a directory where you store them all like I did here in "/usr/local/games/alephone/AlephOneData/"


There you go guys, enjoy the game   Cool  
(Currently the game runs without rendering the guns, except if you switch to the software renderer, if anyone has any idea how to solve this, or maybe it's due to the fact that the current git version is buggy? Maybe icecream can tell us about this?)



In the meantime, I'd be very interested if anyone has managed to build MAME, FBNeo and paralleln64 for RetroArch, these cores are really lacking to the current RetroArch pool of cores Rolleyes
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Messages In This Thread
RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - by Idaho - 04-04-2020, 06:05 AM

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