Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native)
#95
(04-03-2020, 02:09 PM)Idaho Wrote: Hey astr0, thanks for the answer, thanks for the clarification, thought this might be something of the kind, it's okay as the game runs smoothly with the software renderer but it'll probably become more problematic for bigger games like jedi knight (haven't tried it yet), xash or open arena if you ever make packages for them, maybe changing the build process is the easiest solution, I don't know much about this yet ^^ anyhow thanks again Smile

Also, I'll try to build cores for RetroArch in the coming days, I feel like some crucial cores are missing in the AUR (mostly paralleln64, FBNeo and maybe MAME) if I'm successful, I'll post the process here...

I will try to do a normal native Open Jedi Academy build on the Manjaro aarch64 and let you know, anyways thanks for testing the packages ! I really appreciate it Smile

I need to try the pkgsrc yquake2 with software rendering as you suggested .. I have played this in the past and it was tons of fun
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RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - by astr0baby - 04-03-2020, 02:41 PM

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