01-26-2020, 08:03 AM
(01-26-2020, 05:57 AM)tso4ev Wrote:I will do it today(01-19-2020, 06:05 AM)Luke Wrote:(01-19-2020, 01:38 AM)icecream95 Wrote:(01-16-2020, 09:49 AM)Luke Wrote: I am encountering this issue with chocolate doom on default Debian.
If you prefer high resolutions and being able to look up and down, LZDoom is easy to compile and works with both Panfrost and the blob driver via gl4es.
https://github.com/drfrag666/gzdoom/archive/3.84.tar.gz
Compiling can be done through the standard CMake steps:
Code:$ mkdir build
$ cd build
$ cmake .. -DCMAKE_BUILD_TYPE=Release
$ make -j`nproc`
$ sudo make install
For Panfrost, you'll want to use a very recent mesa-git as my bug fix for some levels such as E1M7 has only just been pushed.
I did get chcolate DOOM working But I'll try this too.
Can you make some tutorial like the openarena you did
Half Life (xash3d ) and Counter Strike (csmoe) I've tried to compile both but no luck at all I've always got some funny errors tutorials will be highly appreciated (stock debian)