Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native)
#53
(01-19-2020, 06:05 AM)Luke Wrote:
(01-19-2020, 01:38 AM)icecream95 Wrote: [quote='Luke' pid='56937' dateline='1579189746']
I am encountering this issue with chocolate doom on default Debian.

If you prefer high resolutions and being able to look up and down, LZDoom is easy to compile and works with both Panfrost and the blob driver via gl4es.

https://github.com/drfrag666/gzdoom/archive/3.84.tar.gz

Compiling can be done through the standard CMake steps:

Code:
$ mkdir build
$ cd build
$ cmake .. -DCMAKE_BUILD_TYPE=Release
$ make -j`nproc`
$ sudo make install

For Panfrost, you'll want to use a very recent mesa-git as my bug fix for some levels such as E1M7 has only just been pushed.



I did get chcolate DOOM working Smile But I'll try this too.

Can you make some tutorial like the openarena you did Big Grin

Half Life (xash3d ) and Counter Strike (csmoe) I've tried to compile both but no luck at all I've always got some funny errors tutorials will be highly appreciated (stock debian)
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Messages In This Thread
RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - by tso4ev - 01-26-2020, 05:57 AM

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