01-26-2023, 01:56 AM
Added images from Gnome 3 for Quartz64. Surprisingly for me (I don't use gnome and built it at the user's request) the interface works well. Glmark2 shows on Quartz64-B
user@quartz64b:~$ glmark2
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glmark2 2021.02
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OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali-G52 r1 (Panfrost)
GL_VERSION: 3.1 Mesa 22.0.5
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[build] use-vbo=false: FPS: 322 FrameTime: 3.106 ms
[build] use-vbo=true: FPS: 334 FrameTime: 2.994 ms
[texture] texture-filter=nearest: FPS: 569 FrameTime: 1.757 ms
[texture] texture-filter=linear: FPS: 566 FrameTime: 1.767 ms
[texture] texture-filter=mipmap: FPS: 572 FrameTime: 1.748 ms
[shading] shading=gouraud: FPS: 242 FrameTime: 4.132 ms
[shading] shading=blinn-phong-inf: FPS: 243 FrameTime: 4.115 ms
[shading] shading=phong: FPS: 236 FrameTime: 4.237 ms
[shading] shading=cel: FPS: 241 FrameTime: 4.149 ms
[bump] bump-render=high-poly: FPS: 97 FrameTime: 10.309 ms
[bump] bump-render=normals: FPS: 638 FrameTime: 1.567 ms
[bump] bump-render=height: FPS: 612 FrameTime: 1.634 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 438 FrameTime: 2.283 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 185 FrameTime: 5.405 ms
[pulsar] light=false:quads=5:texture=false: FPS: 543 FrameTime: 1.842 ms
[desktop] blur-radius=5:effect=blur:passes=1eparable=true:windows=4: FPS: 176 FrameTime: 5.682 ms
[desktop] effect=shadow:windows=4: FPS: 505 FrameTime: 1.980 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 83 FrameTime: 12.048 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 83 FrameTime: 12.048 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 72 FrameTime: 13.889 ms
[ideas] speed=duration: FPS: 229 FrameTime: 4.367 ms
[jellyfish] <default>: FPS: 274 FrameTime: 3.650 ms
[terrain] <default>: FPS: 24 FrameTime: 41.667 ms
[shadow] <default>: FPS: 160 FrameTime: 6.250 ms
[refract] <default>: FPS: 25 FrameTime: 40.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 426 FrameTime: 2.347 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 422 FrameTime: 2.370 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 425 FrameTime: 2.353 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 427 FrameTime: 2.342 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 418 FrameTime: 2.392 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 425 FrameTime: 2.353 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 303 FrameTime: 3.300 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 245 FrameTime: 4.082 ms
=======================================================
glmark2 Score: 320
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user@quartz64b:~$ glmark2
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glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali-G52 r1 (Panfrost)
GL_VERSION: 3.1 Mesa 22.0.5
=======================================================
[build] use-vbo=false: FPS: 322 FrameTime: 3.106 ms
[build] use-vbo=true: FPS: 334 FrameTime: 2.994 ms
[texture] texture-filter=nearest: FPS: 569 FrameTime: 1.757 ms
[texture] texture-filter=linear: FPS: 566 FrameTime: 1.767 ms
[texture] texture-filter=mipmap: FPS: 572 FrameTime: 1.748 ms
[shading] shading=gouraud: FPS: 242 FrameTime: 4.132 ms
[shading] shading=blinn-phong-inf: FPS: 243 FrameTime: 4.115 ms
[shading] shading=phong: FPS: 236 FrameTime: 4.237 ms
[shading] shading=cel: FPS: 241 FrameTime: 4.149 ms
[bump] bump-render=high-poly: FPS: 97 FrameTime: 10.309 ms
[bump] bump-render=normals: FPS: 638 FrameTime: 1.567 ms
[bump] bump-render=height: FPS: 612 FrameTime: 1.634 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 438 FrameTime: 2.283 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 185 FrameTime: 5.405 ms
[pulsar] light=false:quads=5:texture=false: FPS: 543 FrameTime: 1.842 ms
[desktop] blur-radius=5:effect=blur:passes=1eparable=true:windows=4: FPS: 176 FrameTime: 5.682 ms
[desktop] effect=shadow:windows=4: FPS: 505 FrameTime: 1.980 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 83 FrameTime: 12.048 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 83 FrameTime: 12.048 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 72 FrameTime: 13.889 ms
[ideas] speed=duration: FPS: 229 FrameTime: 4.367 ms
[jellyfish] <default>: FPS: 274 FrameTime: 3.650 ms
[terrain] <default>: FPS: 24 FrameTime: 41.667 ms
[shadow] <default>: FPS: 160 FrameTime: 6.250 ms
[refract] <default>: FPS: 25 FrameTime: 40.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 426 FrameTime: 2.347 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 422 FrameTime: 2.370 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 425 FrameTime: 2.353 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 427 FrameTime: 2.342 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 418 FrameTime: 2.392 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 425 FrameTime: 2.353 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 303 FrameTime: 3.300 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 245 FrameTime: 4.082 ms
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glmark2 Score: 320
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