(04-05-2022, 06:30 AM)shaggy013 Wrote: well there are some diffrence between a rk809 and a rk817 boost, a switch etc
and some board dont even have one of them
and why the strange uboot construction future spi thoughts ?
nice more distro's
with a box-demo dts and the ir and vfd in the overlay you can get a lot of tvboxes happy
https://github.com/warpme/minimyth2/comm...cd0af867cd
if i can reanimate my board i will check them
>and why the strange uboot construction future spi thoughts ?
I use a machine translator and did not understand what the essence of the question is.
>with a box-demo dts and the ir and vfd in the overlay you can get a lot of tvboxes happy
it won't work, TV boxes are full of shit (I've worked a lot with different ones and I know well what it is). they die after a few months of intensive work. I no longer waste time on this empty work, there is no practical use in it, after a few weeks you realize that you have wasted money and are already buying normal devices with normal support.
I discovered a funny phenomenon. I compared the glmark2 Armbian tests (Ubuntu Jammy and Debian Sid) and Altlinux (I use the same kernel on both systems). Armbian's results are 100, and AltLinux's are 225-370 . I haven't figured out why there is such a difference yet. I have only one instance of Quartz64 with 4GB of RAM, it would be interesting to compare the behavior on models with 8GB of RAM.
Code:
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glmark2 2021.02
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OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali-G52 r1 (Panfrost)
GL_VERSION: 3.1 Mesa 22.0.1
=======================================================
[build] use-vbo=false: FPS: 366 FrameTime: 2.732 ms
[build] use-vbo=true: FPS: 373 FrameTime: 2.681 ms
[texture] texture-filter=nearest: FPS: 637 FrameTime: 1.570 ms
[texture] texture-filter=linear: FPS: 637 FrameTime: 1.570 ms
[texture] texture-filter=mipmap: FPS: 646 FrameTime: 1.548 ms
[shading] shading=gouraud: FPS: 268 FrameTime: 3.731 ms
[shading] shading=blinn-phong-inf: FPS: 270 FrameTime: 3.704 ms
[shading] shading=phong: FPS: 262 FrameTime: 3.817 ms
[shading] shading=cel: FPS: 266 FrameTime: 3.759 ms
[bump] bump-render=high-poly: FPS: 108 FrameTime: 9.259 ms
[bump] bump-render=normals: FPS: 716 FrameTime: 1.397 ms
[bump] bump-render=height: FPS: 682 FrameTime: 1.466 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 473 FrameTime: 2.114 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 201 FrameTime: 4.975 ms
[pulsar] light=false:quads=5:texture=false: FPS: 637 FrameTime: 1.570 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 185 FrameTime: 5.405 ms
[desktop] effect=shadow:windows=4: FPS: 561 FrameTime: 1.783 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 82 FrameTime: 12.195 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 82 FrameTime: 12.195 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 75 FrameTime: 13.333 ms
[ideas] speed=duration: FPS: 255 FrameTime: 3.922 ms
[jellyfish] <default>: FPS: 305 FrameTime: 3.279 ms
[terrain] <default>: FPS: 23 FrameTime: 43.478 ms
[shadow] <default>: FPS: 175 FrameTime: 5.714 ms
[refract] <default>: FPS: 26 FrameTime: 38.462 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 499 FrameTime: 2.004 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 495 FrameTime: 2.020 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 500 FrameTime: 2.000 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 501 FrameTime: 1.996 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 490 FrameTime: 2.041 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 496 FrameTime: 2.016 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 498 FrameTime: 2.008 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 491 FrameTime: 2.037 ms
=======================================================
glmark2 Score: 372
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