Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native)
Can you try Xonotic? It seems to run not too bad: https://www.youtube.com/watch?v=5mpzSEKf1aM
Edit: AUR autobuild works fine. Quite playable on low settings Smile
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(06-08-2020, 01:58 PM)3xC0MM Wrote: Hi, anyone was able to install https://openage.sft.mx/ on Manjaro?
Yes it compiles and works .. but not with the panfrost drivers last time I checked ..
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(06-10-2020, 02:08 PM)astr0baby Wrote:
(06-08-2020, 01:58 PM)3xC0MM Wrote: Hi, anyone was able to install https://openage.sft.mx/ on Manjaro?
Yes it compiles and works .. but not with the panfrost drivers last time I checked ..
Can you please share the way to do it?
Thank you!
  Reply
(06-10-2020, 02:28 PM)3xC0MM Wrote:
(06-10-2020, 02:08 PM)astr0baby Wrote:
(06-08-2020, 01:58 PM)3xC0MM Wrote: Hi, anyone was able to install https://openage.sft.mx/ on Manjaro?
Yes it compiles and works .. but not with the panfrost drivers last time I checked ..
Can you please share the way to do it?
Thank you!

I will need to re-create the build steps yet again, ok please be patient - I will do it and post here
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@astr0baby I'm attempting to recreate the steps you took to build OpenMW on a PBP. I'm thus trying to compile mygui-gl-git, which seemed to be the most appropriate version of MyGUI, after editing the building files to allow for an aarch64 architecture. However after about 45 minutes of seemingly successful compilation of c/cpp libraries, I got an error of the form
Code:
unable to evaluate 'lib/libCommon.so': No such file or directory.
==> ERROR : An error occured in package().
    Giving up...
Did you encounter the same type of error and in that case, how did you manage to solve it ? (Sorry if it's a silly question, I've started only recently to fiddle with a PBP)
  Reply
(06-08-2020, 01:58 PM)3xC0MM Wrote: Hi, anyone was able to install https://openage.sft.mx/ on Manjaro?
In Manjaro compiled (openage-git) AUR with no problem. I only does not own the game. can't play it.
(only add aarch64 in the build-files nyan-lang-git and openage-git).

See: https://forum.pine64.org/showthread.php?tid=10094
The future is here! ARM laptops!
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(06-13-2020, 01:16 PM)rustynkoal Wrote: @astr0baby I'm attempting to recreate the steps you took to build OpenMW on a PBP. I'm thus trying to compile mygui-gl-git, which seemed to be the most appropriate version of MyGUI, after editing the building files to allow for an aarch64 architecture. However after about 45 minutes of seemingly successful compilation of c/cpp libraries, I got an error of the form
Code:
unable to evaluate 'lib/libCommon.so': No such file or directory.
==> ERROR : An error occured in package().
    Giving up...
Did you encounter the same type of error and in that case, how did you manage to solve it ? (Sorry if it's a silly question, I've started only recently to fiddle with a PBP)

Hi, try to build the exact version of MyGUI that OpenMW recommends ie 3.2.1  
https://wiki.openmw.org/index.php?title=...etup#MyGUI
  Reply
(06-13-2020, 02:53 PM)astr0baby Wrote: Hi, try to build the exact version of MyGUI that OpenMW recommends ie 3.2.1 
Thanks for your answer! I downgraded the version of mygui-gl-git to be installed, but... no dice, still the same "libCommon.so missing" error. (And on the other hand the mygui-git variant freezes mid-compilation.)
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Update : I managed to get OpenMW to build. But now I'm not so sure about whether I need Wine or not. The docs for OpenMW seem to indicate that I do, but (for now) I'm still failing to build it (possibly due to errors in checking my clang version ?). Anyway, If you have the time for that, could you give a bit of detail about what you did with the game files ?
  Reply
Wine will not work as it needs a x86 CPU (yeah oversimplification, I know). I guess it is only used to extract the game files anyways. My suggestion would be to install OpenMW on a x86 PC and move the data files over to the PBP afterwards.
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