openarena build script
#1
greetings,

here is a simple build script for openarena that can be used on debian based systems. tested on debian sid arm64. i recommend using mesa-git for the latest panfrost graphics. see that other thread for details.

you can also append openarena commands to the run script, or use to make your own launch script. i've included my own below.

happy fragging.

Code:
#! /bin/sh ## BUILD OPENAREA PREFIX=/usr/local DEVDIR=~/Development/UPSTREAM ARCHDIR=release-linux-aarch64 ARENADIR=$DEVDIR/OPENARENA DESTDIR=$PREFIX/games/openarena BINDIR=$PREFIX/bin ## GET REQS sudo apt-get -y install wget git make libsdl-dev libvorbis-dev libxmp-dev build-essential; ## CHANGE TO ARENADIR mkdir -p $ARENADIR; cd $ARENADIR; ## MAKE A SIMPLE SCRIPT echo "#!/bin/sh" > $ARENADIR/openarena.bin echo "cd $DESTDIR && ./openarena.aarch64" >> $ARENADIR/openarena.bin ## MAKE A SIMPLE PATCHFILE echo "*** make simple patchfile \n\n"; echo "217a218,219" > $ARENADIR/enable_arm64.patch; echo "> #elif defined __aarch64__" >> $ARENADIR/enable_arm64.patch; echo "> #define ARCH_STRING \"arm64\"" >> $ARENADIR/enable_arm64.patch; ## DOWNLOAD if [ -f $ARENADIR/openarena-0.8.8.zip ]; then  echo "Found Arena Download" else  wget http://download.tuxfamily.org/openarena/rel/088/openarena-0.8.8.zip fi; ## GIT git clone --depth=1 https://github.com/OpenArena/engine; git clone --depth=1 https://github.com/OpenArena/gamecode; ## UNPACK OPENARENA ZIP unzip openarena-0.8.8.zip ## BUILD GAMECODE cd $ARENADIR/gamecode; make -j; ## PATCH ENGINE TO ENABLE ARM64 AND BUILD cd $ARENADIR/engine; patch code/qcommon/q_platform.h ../enable_arm64.patch; make -j; ## INSTALL sudo mkdir -p $DESTDIR; sudo cp -vr $ARENADIR/openarena-0.8.8/baseoa $DESTDIR/; sudo cp -vr $ARENADIR/gamecode/build/$ARCHDIR/* $DESTDIR/; sudo cp -vr $ARENADIR/engine/build/$ARCHDIR/* $DESTDIR/; sudo install -m 0755 -o root $ARENADIR/openarena.bin $BINDIR/openarena; ## FIX PERMS sudo chown -R root.root $DESTDIR; sudo chmod a+rx $DESTDIR/baseoa; ## EXIT exit

my run script. (light used to save and change brightness and kill waybar, which is in the way on sway, then set lightness back to previous and relaunch waybar.)

Code:
#!/bin/sh # RUN OPENARENA light -O; light -S 100%; killall waybar; cd /usr/local/games/openarena && ./openarena.aarch64 \ +password PINE64 +connect arena.brixit.nl:22222 \ +cg_drawFPS 1 +r_vertexlight 1 +cg_autovertex 1 +r_greyscale 0 \ +r_texturebits 32; light -I; waybar; exit
#2
Is there any reason behind compiling the game instead using the package provided by debian?
Thanks!
#3
i have tried both. unknown if any benefits exist, but there are some differences, and git commits since last Debian packaging.
#4
If anyone would like to provide the same for Manjaro, it would be greatly appreciated.
I find openarena in Arch's AUR, but its not for Arm64 so I have no idea how to get this thing rolling on Manjaro.
#5
you should be able to comment out the apt line, resolve those dependencies for any distro manually. and run the script as is.


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