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openarena build script - Printable Version +- PINE64 (https://forum.pine64.org) +-- Forum: Pinebook Pro (https://forum.pine64.org/forumdisplay.php?fid=111) +--- Forum: Pinebook Pro Tutorials (https://forum.pine64.org/forumdisplay.php?fid=117) +--- Thread: openarena build script (/showthread.php?tid=8954) |
openarena build script - xmixahlx - 01-28-2020 greetings, here is a simple build script for openarena that can be used on debian based systems. tested on debian sid arm64. i recommend using mesa-git for the latest panfrost graphics. see that other thread for details. you can also append openarena commands to the run script, or use to make your own launch script. i've included my own below. happy fragging. Code: #! /bin/sh
## BUILD OPENAREA
PREFIX=/usr/local
DEVDIR=~/Development/UPSTREAM
ARCHDIR=release-linux-aarch64
ARENADIR=$DEVDIR/OPENARENA
DESTDIR=$PREFIX/games/openarena
BINDIR=$PREFIX/bin
## GET REQS
sudo apt-get -y install wget git make libsdl-dev libvorbis-dev libxmp-dev build-essential;
## CHANGE TO ARENADIR
mkdir -p $ARENADIR;
cd $ARENADIR;
## MAKE A SIMPLE SCRIPT
echo "#!/bin/sh" > $ARENADIR/openarena.bin
echo "cd $DESTDIR && ./openarena.aarch64" >> $ARENADIR/openarena.bin
## MAKE A SIMPLE PATCHFILE
echo "*** make simple patchfile \n\n";
echo "217a218,219" > $ARENADIR/enable_arm64.patch;
echo "> #elif defined __aarch64__" >> $ARENADIR/enable_arm64.patch;
echo "> #define ARCH_STRING \"arm64\"" >> $ARENADIR/enable_arm64.patch;
## DOWNLOAD
if [ -f $ARENADIR/openarena-0.8.8.zip ]; then
echo "Found Arena Download"
else
wget http://download.tuxfamily.org/openarena/rel/088/openarena-0.8.8.zip
fi;
## GIT
git clone --depth=1 https://github.com/OpenArena/engine;
git clone --depth=1 https://github.com/OpenArena/gamecode;
## UNPACK OPENARENA ZIP
unzip openarena-0.8.8.zip
## BUILD GAMECODE
cd $ARENADIR/gamecode;
make -j;
## PATCH ENGINE TO ENABLE ARM64 AND BUILD
cd $ARENADIR/engine;
patch code/qcommon/q_platform.h ../enable_arm64.patch;
make -j;
## INSTALL
sudo mkdir -p $DESTDIR;
sudo cp -vr $ARENADIR/openarena-0.8.8/baseoa $DESTDIR/;
sudo cp -vr $ARENADIR/gamecode/build/$ARCHDIR/* $DESTDIR/;
sudo cp -vr $ARENADIR/engine/build/$ARCHDIR/* $DESTDIR/;
sudo install -m 0755 -o root $ARENADIR/openarena.bin $BINDIR/openarena;
## FIX PERMS
sudo chown -R root.root $DESTDIR;
sudo chmod a+rx $DESTDIR/baseoa;
## EXIT
exitmy run script. (light used to save and change brightness and kill waybar, which is in the way on sway, then set lightness back to previous and relaunch waybar.) Code: #!/bin/sh
# RUN OPENARENA
light -O;
light -S 100%;
killall waybar;
cd /usr/local/games/openarena && ./openarena.aarch64 \
+password PINE64 +connect arena.brixit.nl:22222 \
+cg_drawFPS 1 +r_vertexlight 1 +cg_autovertex 1 +r_greyscale 0 \
+r_texturebits 32;
light -I;
waybar;
exitRE: build script for openarena - e-minguez - 01-29-2020 Is there any reason behind compiling the game instead using the package provided by debian? Thanks! RE: build script for openarena - xmixahlx - 01-29-2020 i have tried both. unknown if any benefits exist, but there are some differences, and git commits since last Debian packaging. RE: openarena build script - GloriousCoffee - 03-20-2020 If anyone would like to provide the same for Manjaro, it would be greatly appreciated. I find openarena in Arch's AUR, but its not for Arm64 so I have no idea how to get this thing rolling on Manjaro. RE: openarena build script - xmixahlx - 03-20-2020 you should be able to comment out the apt line, resolve those dependencies for any distro manually. and run the script as is. |