Running Libgdx sdk on pinebookpro
Hey, guys, has anyone successfully launched libgdx sdk? I just wanted to try to do a bit of game development, but it just fails with
"wrong ELF class: ELFCLASS32"
I reckon the reason is 64 and 32 bit compatibility but i am not sure how to fix that. If anyone had encountered similar issue before please tell if is even possible to solve it.
Feel free to ask for any additional information
Have you tried building from source?
(10-02-2020, 07:52 AM)Samurai_Crow Wrote: Have you tried building from source?

you mean building libgdx builder from source? i think this is going to be my next step, but i don't know libgdx ecosystem very well

Possibly Related Threads…
Thread Author Replies Views Last Post
  Various freezes during boot & while running several Linux distros - hardware error? donuts 1 655 11-22-2023, 11:47 AM
Last Post: fxc
  PinebookPro Display Corrupts/Cuts Out Twig 5 2,347 06-11-2023, 07:59 AM
Last Post: KC9UDX
  Manjaro pinebookpro images with kernel 5.7.19 rfm83 11 5,024 01-22-2023, 10:05 PM
Last Post: rfm83
  Pinebook Pro freezes when running on battery petaramesh 5 2,715 09-22-2022, 12:43 AM
Last Post: petaramesh
  Linus Torvalds using M2 Macbook Air running Linux orbital 17 8,239 09-09-2022, 03:57 PM
Last Post: orbital
  PinebookPro CPU Speed setting therosery 0 711 09-07-2022, 05:02 AM
Last Post: therosery
  PinebookPro Build Errors mexsudo 3 3,013 01-30-2022, 08:36 AM
Last Post: mexsudo
  Virtualization on the PinebookPro astr0baby 25 30,031 04-27-2021, 09:02 AM
Last Post: moonwalkers
  PineBookPro does not charging floppy_rofling 0 1,680 02-03-2021, 05:29 AM
Last Post: floppy_rofling
Heart Zandronum 3.1 on PinebookPro PixelPaintbrush 0 1,797 12-08-2020, 09:59 AM
Last Post: PixelPaintbrush

Forum Jump:

Users browsing this thread: 1 Guest(s)