Running Libgdx sdk on pinebookpro
#1
Hey, guys, has anyone successfully launched libgdx sdk? I just wanted to try to do a bit of game development, but it just fails with
"wrong ELF class: ELFCLASS32"
I reckon the reason is 64 and 32 bit compatibility but i am not sure how to fix that. If anyone had encountered similar issue before please tell if is even possible to solve it.
Feel free to ask for any additional information
#2
Have you tried building from source?
#3
(10-02-2020, 07:52 AM)Samurai_Crow Wrote: Have you tried building from source?

you mean building libgdx builder from source? i think this is going to be my next step, but i don't know libgdx ecosystem very well


Possibly Related Threads…
Thread Author Replies Views Last Post
  Virtualization on the PinebookPro astr0baby 25 13,629 04-27-2021, 09:02 AM
Last Post: moonwalkers
  PineBookPro does not charging floppy_rofling 0 579 02-03-2021, 05:29 AM
Last Post: floppy_rofling
Heart Zandronum 3.1 on PinebookPro PixelPaintbrush 0 793 12-08-2020, 09:59 AM
Last Post: PixelPaintbrush
Photo My PineBookPro Dead voodooman 2 1,336 09-14-2020, 09:10 AM
Last Post: Tharadash
  PBP running shipping Manjaro won't wake from suspend fornio 2 2,032 07-21-2020, 07:04 AM
Last Post: vancheese
  trackpad button misbehavior pinebookpro with kali jamiechonz@gmail.com 1 1,342 07-17-2020, 10:51 AM
Last Post: jpalus
  Pinebook Pro seems to "seize up" after running any OS... rick1959 5 3,196 06-14-2020, 07:33 PM
Last Post: rick1959
  Screen burn in after running for a few min Flapjack 2 2,086 06-13-2020, 06:39 AM
Last Post: matosys
  Any one running any SDR solutions oxoocoffee 7 3,413 03-10-2020, 09:02 PM
Last Post: bluemage
  PBR running hot brzegorz 10 4,753 01-22-2020, 02:55 PM
Last Post: wrzomar

Forum Jump:


Users browsing this thread: 1 Guest(s)