04-26-2019, 08:41 AM
I would love to see the Android SDK tools with the Flutter example project running on a connected Android device during the stream. While scary sounding, for actual app development it takes pretty much a code editor of choice (VS Code works great) with a connected device/emulator/simulator (desktop embedding still in progress with a few stand out project).
But I would imagine this would require compiling the Android build tools from source for the Pinebook Pro, which could easily go out of hand for just a demo. I did find most of the packages for Ubuntu ARM but not Manjaro ARM - without any hardware, it's a bit hit or miss to figure those stuff out. Maybe someone with RockPro64 has already tried this but didn't have the time or figure out it isn't worth it to post results
What's the plan for the stream? Would we see WebGL with Chromium or Firefox running on the newer hardware iteration of the Pinebook Pro? Something from PlayCanvas would be interesting and easy to use as a comparison.
But I would imagine this would require compiling the Android build tools from source for the Pinebook Pro, which could easily go out of hand for just a demo. I did find most of the packages for Ubuntu ARM but not Manjaro ARM - without any hardware, it's a bit hit or miss to figure those stuff out. Maybe someone with RockPro64 has already tried this but didn't have the time or figure out it isn't worth it to post results
What's the plan for the stream? Would we see WebGL with Chromium or Firefox running on the newer hardware iteration of the Pinebook Pro? Something from PlayCanvas would be interesting and easy to use as a comparison.