05-24-2022, 10:02 AM
The OpenGL vs OpenGL ES comparison is a bit tricky. In general, ES is a subset of a given version of "full" OpenGL. However, if a program expecting full GL doesn't use any of the missing features (how many features are missing also depends), then there's no functional difference.
The GPU in the original PinePhone can do ES 2.0, which is pretty close to full OpenGL 2.1. The PinePhone Pro can do ES 3.1, which can also run full 3.1 applications most of the time. There's also work towards 3.2 support as well.
"Hardware acceleration" is a broad term, so you would have to specify. If you mean 3D acceleration or video encode/decode, the answer is yes.
The GPU in the original PinePhone can do ES 2.0, which is pretty close to full OpenGL 2.1. The PinePhone Pro can do ES 3.1, which can also run full 3.1 applications most of the time. There's also work towards 3.2 support as well.
"Hardware acceleration" is a broad term, so you would have to specify. If you mean 3D acceleration or video encode/decode, the answer is yes.
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