Running Libgdx sdk on pinebookpro
Hey, guys, has anyone successfully launched libgdx sdk? I just wanted to try to do a bit of game development, but it just fails with
"wrong ELF class: ELFCLASS32"
I reckon the reason is 64 and 32 bit compatibility but i am not sure how to fix that. If anyone had encountered similar issue before please tell if is even possible to solve it.
Feel free to ask for any additional information
Have you tried building from source?
(10-02-2020, 07:52 AM)Samurai_Crow Wrote: Have you tried building from source?

you mean building libgdx builder from source? i think this is going to be my next step, but i don't know libgdx ecosystem very well

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