(05-25-2018, 01:06 PM)Luke Wrote: Quick update. We've done a lot of progress. So much so that we'll skip Alpha V2 altogether and go for near-feature complete beta.
But to do this I need (at least) 2 people to do a proper all-around beta test and offer complete feedback. This would include, testing all emulators (even those you don't intend do play), different peripherals, settings, etc.,
Two volunteers will do.
I’d be happy to help. I use the alpha release every day.
(05-25-2018, 02:33 PM)Raere Wrote: (05-25-2018, 01:06 PM)Luke Wrote: Quick update. We've done a lot of progress. So much so that we'll skip Alpha V2 altogether and go for near-feature complete beta.
But to do this I need (at least) 2 people to do a proper all-around beta test and offer complete feedback. This would include, testing all emulators (even those you don't intend do play), different peripherals, settings, etc.,
Two volunteers will do.
I’d be happy to help. I use the alpha release every day.
Oh great : then we just need one more person.
I'd love to help out as well. Might need some pointers on which logs to grab, but I'm constantly fiddling with my new board and this build.
Great! thank you both. OK, so we're going beta after this.
Hey guys, flashed a new image and started loading a few more roms to test with. I'm unable to SSH in, but am able to access the remote file share. I went through and testing all the options for core/emulator settings. Here are my findings:
Emulation Station- Detected Xbox 360 receiver and controller
- Detected HDD preloaded with /share folder
- RetroAchievements registering
Atari 2600- Core[Libretro - Stella]
- Game Tested: “Joust”
- Performance: normal
- Configuration: Xbox 360 Controller automatically mapped
Atari 7800- Core[Libretro - ProSystem]
- Game Tested: “Donkey Kong”
- Performance: normal
- Configuration: Xbox 360 controller automatically mapped
Atari St- Core[Libretro - Hatari]
- Game Tested: “Deep Lair”
- Performance: Did not load; caused the console to lose text after printing [0000000000] pgd*=0000000000 … type error message
- Configuration: Untested
Commodore 64- Core[Libretro - Vicex64]
- Game Tested: “Ghosts’N Goblins” (.TAP)
- Performance: Did not fully load; after “Press play on tape” message went away, screen flashed splash image of game and then went dark.
- Configuration: Xbox 360 controller automatically mapped; “Start” button would bring up menu with no way of exiting
ColecoVision- Core[Libretro - BlueMSX]
- Game Tested: “Centipede”
- Performance: Loaded into a black screen with no audio and does not respond; requires resetting the board
- Configuration: Untested
Final Burn Alpha- Core[Libretro - FBA]
- Game Tested: “Street Fighter Alpha 3”
- Performance: normal
- Configuration: Xbox 360 controller automatically mapped
Famicom Disk System- Core[Libretro - FCEUMM]
- Game Tested: “Link No Bouken - The Legend of Zelda 2”
- Performance: wouldn’t load; exited back to ES
- Configuration: Untested
- Core[Libretro - Nestopia]
- Game Tested: “Link No Bouken - The Legend of Zelda 2”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Game Gear- Core[Libretro - GenesisPlusGX]
- Game Tested: “Spider-Man And The X-men - Arcade’s Revenge”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Game Boy Advance- Core[Libretro - GPSP]
- Game Tested: “Golden Sun”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - MGBA]
- Game Tested: “Golden Sun”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - Meteor]
- Game Tested: “Golden Sun”
- Performance: Choppy audio/video; flickering backgrounds
- Configuration: Xbox 360 Controller automatically mapped
Game Boy Color- Core[Libretro - Gamebatte]
- Game Tested: “Dragon Warrior III”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - TGBDual]
- Game Tested: “Dragon Warrior III”
- Performance: Screen transitions had a slight white box outline on them
- Configuration: Xbox 360 Controller automatically mapped
Game Boy- Core[Libretro - Gamebatte]
- Game Tested: “Pokemon Red Version”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - TGBDual]
- Game Tested: “Pokemon Red Version”
- Performance: Screen transitions had a slight white box outline on them
- Configuration: Xbox 360 Controller automatically mapped
Game & Watch- Core[Libretro - VB]
- Game Tested: “Mario Bros”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Atari Lynx- Core[Libretro - Handy]
- Game Tested: “Gauntlet - The Third Encounter”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - Mednafen_Lynx]
- Game Tested: “Gauntlet - The Third Encounter”
- Performance: Loaded to a black screen
- Configuration: Xbox 360 Controller automatically mapped (assumed due to hotkeys still working in this state)
M.A.M.E- Core[AdvanceMAME]
- Game Tested: “Mortal Kombat 3”
- Performance: Did not load
- Configuration: Untested
- Core[Libretro - MAME2010]
- Game Tested: “Mortal Kombat 3”
- Performance: Did not load; lost HDMI connection after attempting to load; required restart of board
- Configuration: Untested
- Core[Libretro - MAME078]
- Game Tested: “Mortal Kombat 3”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Sega Master System- Core[Libretro - GenesisPluxGX]
- Game Tested: “Phantasy Star”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - PicoDrive]
- Game Tested: “Phantasy Star”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Sega MegaDrive- Core[Libretro - GenesisPluxGX]
- Game Tested: “Vectorman”
- Performance: Did not load; lost HDMI connection after attempting to load; required restart of board
- Configuration: Untested
- Core[Libretro - PicoDrive]
- Game Tested: “Vectorman”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
MSX(1, 2, 2+)- Core[Libretro - BlueMSX]
- Game Tested: “Dragon Quest”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
N64- Core[Mupen64Plus - Glide64/Glide64MK2]
- Game Tested: “Legend of Zelda - Ocarina of Time, The”
- Performance: Minor slow down/audio choppiness
- Configuration: Xbox 360 Controller automatically mapped
- Core[Mupen64Plus - Rice]
- Game Tested: “Goldeneye 007”
- Performance: Major slow down/audio choppiness
- Configuration: Xbox 360 Controller automatically mapped
- Game Tested: “Super Smash Bros.”
- Performance: Major slow down/audio choppiness
- Configuration: Xbox 360 Controller automatically mapped
- Core[Mupen64Plus - N64]
- Game Tested: “Donkey Kong 64”
- Performance: Major slow down/audio choppiness
- Configuration: Xbox 360 Controller automatically mapped
- Game Tested: “Mario 64”
- Performance: normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - Glupen]
- Game Tested: “Legend of Zelda - Majora’s Mask, The”
- Performance: Minor slow down/audio choppiness
- Configuration: Xbox 360 Controller automatically mapped
Neo Geo- Core[FBA2X]
- Game Tested: “King of Fighters 2003, The”
- Performance: Did not load; returned to ES
- Configuration: Untested
- Core[Libretro - MAME2010]
- Game Tested: “King of Fighters 2003, The”
- Performance: normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - MAME078]
- Game Tested: “King of Fighters 2003, The”
- Performance: Did not load; returned to ES
- Configuration: Untested
- Core[Libretro - FBA]
- Game Tested: “King of Fighters 2003, The”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Nintendo Entertainment System- Core[Libretro - FCEUNext]
- Game Tested: “Final Fantasy”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - QuickNES]
- Game Tested: “Final Fantasy”
- Performance: Crashed shortly after starting; required restarting the board
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - FCEUMM]
- Game Tested: “Final Fantasy”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - Nestopia]
- Game Tested: “Final Fantasy”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Neo Geo Pocket Color- Core[Libretro - Mednafen_NGP]
- Game Tested: “Metal Slug 1st Mission”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Neo Geo Pocket- Core[Libretro - Mednafen_NGP]
- Game Tested: “King of Fighters R-1 - Pocket Fighting Series”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Odyssey2- Core[Libretro - O2EM]
- Game Tested: “King of Fighters R-1 - Pocket Fighting Series”
- Performance: Would not load; returned to ES
- Configuration: Untested
PC Engine CD- Core[Libretro - Mednafen_SuperGrafx]
- Game Tested: “Akumajou Dracula X - Chi No Rondo”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - Mednafen_PCE]
- Game Tested: “Akumajou Dracula X - Chi No Rondo”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
PC Engine- Core[Libretro - Mednafen_SuperGrafx]
- Game Tested: “Cadash”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - Mednafen_PCE]
- Game Tested: “Cadash”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Doom- Core[Libretro - PRDoom]
- Game Tested: “Doom”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Playstation- Core[Libretro - PCSX_ReARMed]
- Game Tested: “Tekken 3”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
ScummVM- Core[ScummVM]
- Game Tested: “Indiana Jones & The Fate of Atlantis”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[ResidualVM]
- Game Tested: “Indiana Jones & The Fate of Atlantis”
- Performance: would not load; returned to ES
- Configuration: Untested
Sega 32X- Core[Libretro - PicoDrive]
- Game Tested: “Mortal Kombat 2”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Sega CD- Core[Libretro - GenesisPlusGX]
- Game Tested: “Lunar - The Silver Star”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - PicoDrive]
- Game Tested: “Lunar - The Silver Star”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Sega SG-1000- Core[Libretro - GenesisPlusGX]
- Game Tested: “Pitfall 2 - The Lost Caverns”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Super Nintendo- Core[Libretro - Snes9x_Next]
- Game Tested: “Star Fox”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - CatSFC]
- Game Tested: “Star Fox”
- Performance: Normal (Noticeably high frame rate)
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - Snes9x]
- Game Tested: “Star Fox”
- Performance: Normal (Noticeably high frame rate)
- Configuration: Xbox 360 Controller automatically mapped
SuperGrafx- Core[Libretro - Mednafen_SuperGrafx]
- Game Tested: “Daimakai Mura”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
- Core[Libretro - PCE]
- Game Tested: “Daimakai Mura”
- Performance: would not load; halted at blank screen
- Configuration: Untested (hotkey + exit worked)
Vectrex- Core[Libretro - VECX]
- Game Tested: “Pole Position”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Virtual Boy- Core[Libretro - Mednafen_VB]
- Game Tested: “SD Gundam - Dimension War”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Wonder Swan Color- Core[Libretro - Mednafen_WSwan]
- Game Tested: “Shaman King - Asu Heno Ishi”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Wonder Swan- Core[Libretro - Mednafen_WSwan]
- Game Tested: “Last Stand”
- Performance: Normal
- Configuration: Xbox 360 Controller automatically mapped
Sinclair ZX 81- Core[Libretro - 81]
- Game Tested: “Concentration”
- Performance: Loaded to a white screen with “o/o” at the bottom; only input to take was the ESC key
- Configuration: ESC key will exit
Sinclair ZX Spectrum- Core[Libretro - Spectrum]
- Game Tested: “Super Chess”
- Performance: normal
- Configuration: Xbox 360 Controller automatically mapped
Let me know what other information you'd like to move forward with a beta release.
Thanks!
lrhodes404, awesome work just awesome.
As cfw for switch is not yet usable, I've got temporary spare microSD card.
If I get some time I'll be able to test variety of game pads for you.
Xbox One old, new, PS3, PS4, Joy Cons, Magic-NS adapter, Microsoft adapter.
Wysłane z mojego Redmi Note 4 przy użyciu Tapatalka
I have a WiFi/Bluetooth module coming in from the pine64 store. I also have PS3, as well as 8BitDo SF30 Pro and F30 Pro controllers. I can test with those as soon as the module comes in.
(05-29-2018, 07:39 AM)lrhodes404 Wrote: I have a WiFi/Bluetooth module coming in from the pine64 store. I also have PS3, as well as 8BitDo SF30 Pro and F30 Pro controllers. I can test with those as soon as the module comes in.
The WiFi/BT module is not compatible with the Rock64.
05-29-2018, 08:26 AM
(This post was last modified: 05-29-2018, 08:41 AM by lrhodes404.)
(05-29-2018, 08:14 AM)Luke Wrote: (05-29-2018, 07:39 AM)lrhodes404 Wrote: I have a WiFi/Bluetooth module coming in from the pine64 store. I also have PS3, as well as 8BitDo SF30 Pro and F30 Pro controllers. I can test with those as soon as the module comes in.
The WiFi/BT module is not compatible with the Rock64.
Whelp, let’s see if I can cancel it lol
EDIT: Ordered the right modules. Will be testing with them as soon as they arrive.
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