With retroarch (PPA version of retroarch) the sound is jerky on every core I've tried.
Do you see the same thing?
Do you have any ideas for optimization?
11-15-2019, 03:05 PM
(This post was last modified: 11-15-2019, 03:39 PM by agD0i7rY.)
I tried Picodrive and Bettle PCE Fast that don't launch at all.
The rest, whatever the core, is actually slow only PCE Bettle is acceptable.
It would probably need an image like what's being done on retropi.
but just compiling a version of retroarch that works I can't do it too well so I'm not going to get into some kind of project.
Maybe Arm64 or RK optimized versions of the cores exist?
I tried under the Bionic Mate with 1.1.1.1ayufan3 armhf
My compiled version of Retroarch is starting, but these messages intrigue me.
next step, understand them and correct them and tackle them at libretro (or sleep: s)
________________________________________________________________________
libGL error: MESA-LOADER: failed to open rockchip (search paths /usr/lib/arm-linux-gnueabihf/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: rockchip
libGL error: MESA-LOADER: failed to open rockchip (search paths /usr/lib/arm-linux-gnueabihf/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: rockchip
__________________________________________________________________________-
Donc j'ai appris des choses dans ma soiree :
lancer une compilation sur tous les cores en meme temps ce n'est pas une bonne idee ..
Mais j'ai reussi avec -j2 sans que plante le PBP.
Retroarch : ok
Liberetro : quelque core en erreur
56 core(s) successfully processed:
2048 bluemsx dosbox snes9x2005 fbneo fceumm fmsx gambatte handy
stella nestopia nxengine prboom quicknes snes9x2010 tyrquake
vba_next vecx mgba genesis_plus_gx bsnes_cplusplus98 mame2003
mednafen_gba mednafen_lynx mednafen_ngp mednafen_pce_fast
mednafen_supergrafx mednafen_vb mednafen_wswan mu gw prosystem
81 fuse lutro tgbdual gpsp o2em 4do picodrive virtualjaguar
3dengine snes9x vbam scummvm mednafen_pcfx mednafen_psx
mednafen_snes hatari meteor dinothawr bsnes_mercury_accuracy
bsnes_mercury_balanced bsnes_mercury_performance mame2015 bnes
19 core(s) failed:
desmume desmume2015 yabause mame2010 stonesoup bsnes_accuracy
bsnes_balanced bsnes_performance mame2016 mame emux_chip8 emux_gb
emux_nes emux_sms pcsx_rearmed ffmpeg ppsspp testgl test
In the end it's the same on the cores compiled by myself.
And for the video driver only gl does not crash retroarch.
I still have the error message
"libGL error: MESA-LOADER: failed to open rockchip (search paths /usr/lib/arm-linux-gnueabihf/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: rockchip
libGL error: MESA-LOADER: failed to open rockchip (search paths /usr/lib/arm-linux-gnueabihf/dri:\$${ORIGIN}/dri:/usr/lib/dri)
libGL error: failed to load driver: rockchip
"
A module to install or load at kernel launch?
I remember an old message (from Luke?) with an emulator (n64?) via Docker.
We should check with the creator of the docker image.
The problem is generally solved, I installed retroarch of the stable PPA libreto bionic version 1.8.1-r201911041749-bfdc8e6-96~ubuntu18.04.1
For the cores I installed those by the retroarch network installer.
At least the one for the N64 is missing, but otherwise for those who work it's fluid.
On the other hand, you have to modify the power management because I have the impression that to increase in performance this version does "get over" (I don't know how to say it) the OS
And so we lose the keyboard, so we absolutely need a detected controller. ( Works well with my 8bitdo)
For the missing cores I think I'll get the ones from the depot
For my keyboard it was only an authorization problem solved by
usermod -a -G input myusername
:]