06-29-2020, 01:29 AM
(This post was last modified: 06-29-2020, 01:34 AM by icecream95.)
In this thread I will be posting a short changelog of the Panfrost changes in Mesa when they arrive in Manjaro stable mesa-git.
This changelog will be useful even if you don't use Manjaro, but it may be out of sync to when you get the changes - Manjaro is between one and three weeks behind upstream mesa git.
New contributors to Panfrost are always welcome - in the past three months there were only four contributors with more than one commit to Panfrost in Mesa, and more will help us get to OpenGL 3 and beyond faster (Vulkan might not be that far off thanks to the Gallium frontend being written).
Most discussion around Panfrost happens on the #panfrost channel on Freenode IRC, so ask there if you want to get involved. Only minimum knowledge of the OpenGL rendering pipeline is required.
mesa-git-20.2.0_devel.125242.82815bc9803-1:
Changes from dd81f4853c8 to 82815bc9803:
Features:
- ARB_depth_clamp support (used for shadows in OpenMW, and in LZDoom) (!5453)
Fixes:
- EXT_frag_depth and AMD_shader_stencil_export now work (!5065)
- Waypipe now works for applications using GL (!5410)
Performance:
- Kodi memory usage when software decoding video has been reduced (!4451)
- Performance improvements for some software-rendered applications and video players (!4628)
- Bandwidth savings for varyings (!5423)
- Some blend modes are now faster (!5449)
- Multiplying by two is sometimes faster (!5475)
This changelog will be useful even if you don't use Manjaro, but it may be out of sync to when you get the changes - Manjaro is between one and three weeks behind upstream mesa git.
New contributors to Panfrost are always welcome - in the past three months there were only four contributors with more than one commit to Panfrost in Mesa, and more will help us get to OpenGL 3 and beyond faster (Vulkan might not be that far off thanks to the Gallium frontend being written).
Most discussion around Panfrost happens on the #panfrost channel on Freenode IRC, so ask there if you want to get involved. Only minimum knowledge of the OpenGL rendering pipeline is required.
mesa-git-20.2.0_devel.125242.82815bc9803-1:
Changes from dd81f4853c8 to 82815bc9803:
Features:
- ARB_depth_clamp support (used for shadows in OpenMW, and in LZDoom) (!5453)
Fixes:
- EXT_frag_depth and AMD_shader_stencil_export now work (!5065)
- Waypipe now works for applications using GL (!5410)
Performance:
- Kodi memory usage when software decoding video has been reduced (!4451)
- Performance improvements for some software-rendered applications and video players (!4628)
- Bandwidth savings for varyings (!5423)
- Some blend modes are now faster (!5449)
- Multiplying by two is sometimes faster (!5475)