Hi guys, it's been a long time since I last posted here but I've been busy tho there's been a lot of improvements with mesa recently and I decided to see what I can get out of it and I'm going to share with you a tutorial on how to build mupen64next-plus for retroarch, it is now working in a decent manner.
Note: you're gonna have to install mesa-git as it's only mesa version that supports OpenGLES 3.0 for now and if you want a better integration with existing packages you're gonna have to install retroarch from the repo as well:
So let's get to it, first you're gonna need to clone the libretro git repo:
Then place yourself into the "libretro-super" directory:
Then you're gonna need to fetch mupen64plus-next:
Once that is done place yourself in the "libretro-mupen64plus_next" directory:
Now you're gonna have to compile it with the following flags:
Wait for around 10 to 15mn while it compiles and finally you can place it with the other libretro cores, if you're using the retroarch build from AUR, use the following command:
You are now ready to enjoy N64 emulation with the rest of your RetroArch emulators, the performances are good but for now it seems some sprites are rendered in boxes and I can't seem to find an option to correct this...
If you want to compile other emulators that you are unable to find on the repos, the standard build procedure should work(for most of them), it is explained in the following link: https://emulation.gametechwiki.com/index..._RetroArch
The PineBook Pro is getting better everyday, with the addition of n64 emulation to its capabilities I have reached the functionality level I expected when I bought the device but I'm pretty sure it can go further
Note: you're gonna have to install mesa-git as it's only mesa version that supports OpenGLES 3.0 for now and if you want a better integration with existing packages you're gonna have to install retroarch from the repo as well:
Code:
pacman -S mesa-git
Code:
pacman -S retroarch
So let's get to it, first you're gonna need to clone the libretro git repo:
Code:
git clone https://github.com/libretro/libretro-super.git
Then place yourself into the "libretro-super" directory:
Code:
cd libretro-super
Then you're gonna need to fetch mupen64plus-next:
Code:
./libretro-fetch.sh mupen64plus_next
Once that is done place yourself in the "libretro-mupen64plus_next" directory:
Code:
cd libretro-mupen64plus_next
Now you're gonna have to compile it with the following flags:
Code:
make platform=unix FORCE_GLES3=1
Wait for around 10 to 15mn while it compiles and finally you can place it with the other libretro cores, if you're using the retroarch build from AUR, use the following command:
Code:
sudo cp mupen64plus_next_libretro.so /usr/lib/libretro
You are now ready to enjoy N64 emulation with the rest of your RetroArch emulators, the performances are good but for now it seems some sprites are rendered in boxes and I can't seem to find an option to correct this...
If you want to compile other emulators that you are unable to find on the repos, the standard build procedure should work(for most of them), it is explained in the following link: https://emulation.gametechwiki.com/index..._RetroArch
The PineBook Pro is getting better everyday, with the addition of n64 emulation to its capabilities I have reached the functionality level I expected when I bought the device but I'm pretty sure it can go further