VCMI - Heroes of Might and Magic III
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
This is a mini-guide for running VCMI (Open-source engine for Heroes of Might and Magic III)
on a PinebookPro Manjaro aarch64
As of writing this was done on the latest updated version
Linux pinebookpro 5.7.0-1-MANJARO-ARM with mesa-git (Panfrost drivers)
Packages needed to be installed via pacman ( pacman -S *packagename* )
boost
sdl2_gfx sdl2_mixer sdl2_net sdl2_ttf sdl2_image
zlib
cmake
ffmpeg
// Create a working directory
// and cd to it
git clone --recursive https://github.com/vcmi/vcmi
cd vmci
mkdir build
cd build
cmake ..
make (Please note here that this process takes very long on a single thread ! )
(when I ran it with make -j3 the PinebookPro froze and I had to hard-reset it)
su
# make install
// Before running the game check the /etc/ld.so.conf.d and define a new file for local libraries
---> local.conf
/usr/local/lib
/usr/local/lib/vcmi
// Once done reload ldconfig as root
# ldconfig
// You can now install the data files as stated here https://wiki.vcmi.eu/Installation_on_Linux
// I have tested the GOG Windows executable which I have installed under Wine on x86_64 Linux
// And tarballed the C:\path\to\mm3 and copied it over to the PinebookPro
// Then I ran the vcmibuilder
/usr/local/bin/vcmibuilder --data /path/to/h3/data
// And finally the game launcher
/usr/local/bin/vcmilauncher
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
This is a mini-guide for running VCMI (Open-source engine for Heroes of Might and Magic III)
on a PinebookPro Manjaro aarch64
As of writing this was done on the latest updated version
Linux pinebookpro 5.7.0-1-MANJARO-ARM with mesa-git (Panfrost drivers)
Packages needed to be installed via pacman ( pacman -S *packagename* )
boost
sdl2_gfx sdl2_mixer sdl2_net sdl2_ttf sdl2_image
zlib
cmake
ffmpeg
// Create a working directory
// and cd to it
git clone --recursive https://github.com/vcmi/vcmi
cd vmci
mkdir build
cd build
cmake ..
make (Please note here that this process takes very long on a single thread ! )
(when I ran it with make -j3 the PinebookPro froze and I had to hard-reset it)
su
# make install
// Before running the game check the /etc/ld.so.conf.d and define a new file for local libraries
---> local.conf
/usr/local/lib
/usr/local/lib/vcmi
// Once done reload ldconfig as root
# ldconfig
// You can now install the data files as stated here https://wiki.vcmi.eu/Installation_on_Linux
// I have tested the GOG Windows executable which I have installed under Wine on x86_64 Linux
// And tarballed the C:\path\to\mm3 and copied it over to the PinebookPro
// Then I ran the vcmibuilder
/usr/local/bin/vcmibuilder --data /path/to/h3/data
// And finally the game launcher
/usr/local/bin/vcmilauncher