Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native)
VCMI - Heroes of Might and Magic III
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

This is a mini-guide for running VCMI (Open-source engine for Heroes of Might and Magic III)
on a PinebookPro Manjaro aarch64

As of writing this was done on the latest updated version
Linux pinebookpro 5.7.0-1-MANJARO-ARM  with mesa-git (Panfrost drivers)

Packages needed to be installed via pacman (  pacman -S *packagename* )

boost
sdl2_gfx sdl2_mixer sdl2_net sdl2_ttf sdl2_image
zlib
cmake
ffmpeg

// Create a working directory
// and cd to it

git clone --recursive https://github.com/vcmi/vcmi
cd vmci
mkdir build
cd build
cmake ..
make      (Please note here that this process takes very long on a single thread ! )
          (when I ran it with make -j3 the PinebookPro froze and I had to hard-reset it)
         
su
# make install

// Before running the game check the /etc/ld.so.conf.d and define a new file for local libraries

---> local.conf

/usr/local/lib
/usr/local/lib/vcmi

// Once done reload ldconfig as root

# ldconfig

// You can now install the data files as stated here https://wiki.vcmi.eu/Installation_on_Linux
// I have tested the GOG Windows executable which I have installed under Wine on x86_64 Linux
// And tarballed the C:\path\to\mm3  and copied it over to the PinebookPro

// Then I ran the vcmibuilder

/usr/local/bin/vcmibuilder --data /path/to/h3/data

// And finally the game launcher

/usr/local/bin/vcmilauncher
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Messages In This Thread
RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - by astr0baby - 06-18-2020, 03:26 PM

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