Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native)
#69
(02-21-2020, 02:18 PM)astr0baby Wrote: I have used OpenSceneGraph 3.6.4 + bullet 2.86.1 and then OPENMW_DECOMPRESS_TEXTURES=1 openmw to load the decompressed textures ... Im uploading a video now to youtube

(02-21-2020, 01:52 PM)brzegorz Wrote: @astr0baby
I've just compiled OpenMW too. Does it work 100% correctly? I have some issues with colours - some textures are white, sky is very red, dunmer are redish too.

@hectorzg
I've played for few minutes. Stable 30-40 FPS indoors, dropping to 20-30 in outdoors, with minimal view distance set. I haven't visited Balmora, though: D

Here is how it looks  on my Pinebookpro https://twitter.com/astr0baby/status/123...9149271040

For trademark reasons, please call it OpenMW, not OpenMorrowind.


I'm suprised the intro videos work - they never did for me and I had to rename the folder they were in.

The red sky can be fixed with this patch:

https://raw.githubusercontent.com/xyzz/o...erge.patch

I'm not sure what OSG branch you are all using, but I'm using the '3.6' branch of https://github.com/Capostrophic/OpenSceneGraph.

Shadows can be enabled and do work, though performance isn't really good enough to be playable:

https://gitlab.freedesktop.org/snippets/833

You can increase performance quite a bit by lowering the physics FPS by setting OPENMW_PHYSICS_FPS=15

Pressing F3 a couple of times gives a more detailed framerate breakdown.
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Messages In This Thread
RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - by icecream95 - 02-24-2020, 01:34 AM

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