Article: NuttX RTOS for PinePhone: Feature Phone UI in LVGL, Zig and WebAssembly
#32
yeah the networking looks like another binary blob fun and games.
I was waiting for the pinetab2 wifi dust to settle before doing another order, although I think it would still mean 2 separate orders. Maybe when the EU store has more bits I look into that option. I saw one project with two connectors and a switch, but I dont need more challenges Smile

btw yesterday I was messing around with LVGL. A couple interesting discoveries:

Fonts: am I limited to 1 font at a time? only changing the default seems to work. I followed your post, and I see them being linked into my binary, but using them doesnt seem to override the default.

Colors: There is a mysterious difference between the canvas2d and PP, possibly just the red and blue reversed. It was late so I investigate more today, I thought it was RGBA, but I saw nuttx 32 bit color mode might be different, but that wouldnt explain the canvas2d, unless there is a byte order change on the memory blit into the screen buffer.

oh and just a minor point, I noticed the phone is a bit taller than we have been using 1440 vs 1280, since I was trying to add an extra debug area at the bottom Smile
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RE: Article: NuttX RTOS for PinePhone: Feature Phone UI in LVGL, Zig and WebAssembly - by WhiteHexagon - 07-19-2023, 02:37 AM

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