05-23-2016, 06:33 AM
I'm using longsleep's latest kernel (as of 5/22), and wondering how I can check if SDL and/or SFML are using the GPU.
I'm drawing three 300x300 sprites, and rotating 2 of them.
This takes 94% of the CPU, and only updates around 1 fps.
I've tried both SDL and SFML, with similar results.
If the GPU were being utilized, I'd think the performance would be much better.
One clue I've found is that SFML complains that "setting vertical sync" is not supported.
Any ideas on:
- how I can check if the GPU is being used?
- how to enable if it's not?
Thanks for your support
I'm drawing three 300x300 sprites, and rotating 2 of them.
This takes 94% of the CPU, and only updates around 1 fps.
I've tried both SDL and SFML, with similar results.
If the GPU were being utilized, I'd think the performance would be much better.
One clue I've found is that SFML complains that "setting vertical sync" is not supported.
Any ideas on:
- how I can check if the GPU is being used?
- how to enable if it's not?
Thanks for your support