08-30-2016, 02:53 PM
I'll answer longsleep's question with another question.
I'm using SFML to draw graphics on the screen (might use some OpenGL too, but very primitive right now).
Right now, I'm only getting around 1 fps for a 1024x600 screen size.
I've been assuming (maybe incorrectly?) that since SFML can use HW acceleration if it's available, that once we have this working in the kernel, I'd be able to take advantage of that, and start seeing decent frame rates.
Am I incorrect?
I'm using SFML to draw graphics on the screen (might use some OpenGL too, but very primitive right now).
Right now, I'm only getting around 1 fps for a 1024x600 screen size.
I've been assuming (maybe incorrectly?) that since SFML can use HW acceleration if it's available, that once we have this working in the kernel, I'd be able to take advantage of that, and start seeing decent frame rates.
Am I incorrect?