08-30-2016, 12:33 PM
longsleep, first of all, a big thank you for your commendable work from the rest of us mere mortals.
To me the question about a use case that would work if the Mali blobs were integrated was already answered here and in other threads of the forum by many other community members, but from my own particular perspective my interests lie in maker ed. Our makerspace uses Raspberry PI's as computers to teach young people about computers. Programming using Processing, designing using FreeCad and game development using Godot for example, all those benefit greatly by using hardware OpenGL acceleration. Other's may cite using Kodi with HW acceleration in a desktop environment, which is not my particular interest but I'm sure that there are lots of other use cases other members can think of.
I bought (10) 2GB A64+ boards to replace the Rasperry PI's on our homemade machines, first because there was no RPI3 and there is also an issue with Broadcom regarding HW Acceleration. But not to get carried away, what are we asking for at this point in time (considering the apparent frustration among some in this thread) is help to put together a "How To" that shows interested members the steps to make hardware OpenGL acceleration available to the apps that support it.
To me the question about a use case that would work if the Mali blobs were integrated was already answered here and in other threads of the forum by many other community members, but from my own particular perspective my interests lie in maker ed. Our makerspace uses Raspberry PI's as computers to teach young people about computers. Programming using Processing, designing using FreeCad and game development using Godot for example, all those benefit greatly by using hardware OpenGL acceleration. Other's may cite using Kodi with HW acceleration in a desktop environment, which is not my particular interest but I'm sure that there are lots of other use cases other members can think of.
I bought (10) 2GB A64+ boards to replace the Rasperry PI's on our homemade machines, first because there was no RPI3 and there is also an issue with Broadcom regarding HW Acceleration. But not to get carried away, what are we asking for at this point in time (considering the apparent frustration among some in this thread) is help to put together a "How To" that shows interested members the steps to make hardware OpenGL acceleration available to the apps that support it.