raspberry pi 4 experiences?
#11
(07-12-2019, 06:47 AM)thatchunkylad1989 Wrote:
(07-11-2019, 10:24 PM)hmuller Wrote:
(07-11-2019, 01:12 PM)thatchunkylad1989 Wrote: Had the Pi 4 4GB one week after release and my God, it's awesome.
Temps could be better but hey, so could life.

I'll be getting a "fan shim" that'll keep my 4 nice and cool...

My first impressions are it's a lot better hardware wise than any pine64 board and the software is just magical!

Couldn't be more happier if I tried. Wink

That would be interesting if you had data to support comparisons with specific Pine64 boards. Otherwise your post is irrelevant and a waste of electrons.

Sorry; don't you know how to Google?
I have said this before and I'll say it again; no one can beat the software from RaspberryPi; fact.

Don't be sorry, searching for information is easy. You are making statements and claiming they are facts, without supporting them with facts. It is your responsibility to provide support for your arguments, otherwise it is just opinion.

Opinion is not fact, nor is it helpful in forums where others look for information and help.
#12
I have a Pi4 and its untrue about the 'great' software as much when you try still needs patches for the Pi4.

To be honest I am the other way and have given up with Raspbian as much works but not all.
The main reason I have given up is VC4 as the myths about capability and compatibility are totally untrue and been ongoing now since release.
There is a transition where the RK3399 is now a mainline uboot & kernel SoC so its actually not limited to a single distro.
In comparison the Raspbery fan boys are claiming Raspbian is more complete than Fedora, Debian or Ubuntu?
Mainline means we will be native and why I feel Raspberry panicked on the 'not until 2020' raspberry pi and released early.

With mainline the future is an open path with  the RK3399 and from benchmarks cpu wise 20-30% faster and early Panfrost GPU wise +200% and that is before optimisation as development is currently focussed on API completion.
The relative blob free better performing true mainline opensource product is likely to garner more and more support and make the Pi claims look extremely dubious.

The work Auyfan and others have done chipping away at patches that have fed mainline adoption can not be truly underestimated, but 4.4 is approaching EOL currently in transition to mainline and likely to make Pi fans weep.

The shine as already started to wear thin on the Pi 4 and more and more reviews and benchmarks are appearing saying the opposite of its initial claims.
IMHO the Pi4 is a panic stop gap product to what we might see as a Pi5 but currently its not the product that some Raspberry fan boys believe it is.

Its quite reassuring to see them come to the forum with a need to express allegiance over actual working mainline compliance, capability and performance.

Here is my my Pi4 OPenGL

Code:
pi@raspberrypi:~ $ glmark2-es2
=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     Broadcom
    GL_RENDERER:   V3D 4.2
    GL_VERSION:    OpenGL ES 3.0 Mesa 19.1.0-devel
=======================================================
[build] use-vbo=false: FPS: 201 FrameTime: 4.975 ms
[build] use-vbo=true: FPS: 198 FrameTime: 5.051 ms
[texture] texture-filter=nearest: FPS: 184 FrameTime: 5.435 ms
[texture] texture-filter=linear: FPS: 185 FrameTime: 5.405 ms
[texture] texture-filter=mipmap: FPS: 186 FrameTime: 5.376 ms
[shading] shading=gouraud: FPS: 193 FrameTime: 5.181 ms
[shading] shading=blinn-phong-inf: FPS: 185 FrameTime: 5.405 ms
[shading] shading=phong: FPS: 168 FrameTime: 5.952 ms
[shading] shading=cel: FPS: 163 FrameTime: 6.135 ms
[bump] bump-render=high-poly: FPS: 166 FrameTime: 6.024 ms
[bump] bump-render=normals: FPS: 186 FrameTime: 5.376 ms
[bump] bump-render=height: FPS: 180 FrameTime: 5.556 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 140 FrameTime: 7.143 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 97 FrameTime: 10.309 ms
[pulsar] light=false:quads=5:texture=false: FPS: 183 FrameTime: 5.464 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 62 FrameTime: 16.129 ms
[desktop] effect=shadow:windows=4: FPS: 141 FrameTime: 7.092 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 141 FrameTime: 7.092 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 138 FrameTime: 7.246 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 157 FrameTime: 6.369 ms
[ideas] speed=duration: FPS: 262 FrameTime: 3.817 ms
[jellyfish] <default>: FPS: 137 FrameTime: 7.299 ms
[terrain] <default>: FPS: 20 FrameTime: 50.000 ms
[shadow] <default>: FPS: 112 FrameTime: 8.929 ms
[refract] <default>: FPS: 40 FrameTime: 25.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 205 FrameTime: 4.878 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 174 FrameTime: 5.747 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 196 FrameTime: 5.102 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 187 FrameTime: 5.348 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 167 FrameTime: 5.988 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 185 FrameTime: 5.405 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 177 FrameTime: 5.650 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 129 FrameTime: 7.752 ms
=======================================================
                                  glmark2 Score: 158 
=======================================================

Here is my Rk3399


Code:
[rock@Manjaro glmark2]$ glmark2-es2
=======================================================
   glmark2 2017.07
=======================================================
   OpenGL Information
   GL_VENDOR:     panfrost
   GL_RENDERER:   panfrost
   GL_VERSION:    OpenGL ES 2.0 Mesa 19.2.0-devel (git-6d50dcd80f)
=======================================================
[build] use-vbo=false: FPS: 363 FrameTime: 2.755 ms
[build] use-vbo=true: FPS: 402 FrameTime: 2.488 ms
[texture] texture-filter=nearest: FPS: 390 FrameTime: 2.564 ms
[texture] texture-filter=linear: FPS: 387 FrameTime: 2.584 ms
[texture] texture-filter=mipmap: FPS: 407 FrameTime: 2.457 ms
[shading] shading=gouraud: FPS: 348 FrameTime: 2.874 ms
[shading] shading=blinn-phong-inf: FPS: 346 FrameTime: 2.890 ms
[shading] shading=phong: FPS: 307 FrameTime: 3.257 ms
[shading] shading=cel: FPS: 294 FrameTime: 3.401 ms
[bump] bump-render=high-poly: FPS: 222 FrameTime: 4.505 ms
[bump] bump-render=normals: FPS: 435 FrameTime: 2.299 ms
[bump] bump-render=height: FPS: 395 FrameTime: 2.532 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 321 FrameTime: 3.115 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 171 FrameTime: 5.848 ms
[pulsar] light=false:quads=5:texture=false: FPS: 460 FrameTime: 2.174 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 71 FrameTime: 14.085 ms
[desktop] effect=shadow:windows=4: FPS: 281 FrameTime: 3.559 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 148 FrameTime: 6.757 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 144 FrameTime: 6.944 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 207 FrameTime: 4.831 ms
[ideas] speed=duration: FPS: 144 FrameTime: 6.944 ms
[jellyfish] <default>: FPS: 219 FrameTime: 4.566 ms
[terrain] <default>: FPS: 11 FrameTime: 90.909 ms
[shadow] <default>: FPS: 177 FrameTime: 5.650 ms
[refract] <default>: FPS: 54 FrameTime: 18.519 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 446 FrameTime: 2.242 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 357 FrameTime: 2.801 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 447 FrameTime: 2.237 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 400 FrameTime: 2.500 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 352 FrameTime: 2.841 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 393 FrameTime: 2.545 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 393 FrameTime: 2.545 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 304 FrameTime: 3.289 ms
=======================================================
                                 glmark2 Score: 296
=======================================================
#13
In terms of hardware Pine64 has some muscles to compete with, though the support is not yet that polished but with it's continuous growth who knows might be in a year or two community will get bigger as Rpi community or much more. It's just my opinion.


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