10-18-2020, 05:08 AM
I'm curious if anyone knows what happened with this initiative. I run an entertainment company and would like to be able to use SBCs other than Raspberry Pis (I came across some Rock64 boards recently). Someone posted a retropie image awhile back that is no longer available. Some of the official images I tested don't quite seem ready for primetime, though I wonder if that is a symptom of the boards I got being the 1gb versions (rev 2). I am happy to get my hands dirty with unofficial images for testing.
Recalbox didn't seem to play well with many of the controllers I tested; I was also unable to read from a USB drive. Lakka seemed to work well, mostly (n64 was spotty, so was ps2). I've been working a lot with the Microsoft adaptive controller and wasn't able to get that working. Lots of the projects we've been working on lately are niche.
What originally got me interested in SBCs in general was a prototype for Deafblind users I started developing on the rpi3, then later moved to the rpi4. It was a moving arm that could output data from a screen reader (Orca) to hand movements users of International Deafblind alphabet could use for web browsing. It also has a hand that can be touched for Deafblind users to input data (acts as a Deafblind keyboard). This also got me dabbling in retro gaming for the disabled with the microsoft adaptive controller and a few of my diy controller designs (which i've since scrapped, because the microsoft adaptive controller and available addons from other 3rd party sellers are pretty much the most customizable, albeit pricey with all the required modules, offers a way to control games regardless of disability). There are a ton of older games that people never got to play but can enjoy nonetheless. Now we have the technology of customizable and disability-friendly controllers, add retro console emulation and it seems we aren't lacking in a way to bridge the gap.
Although working with the rock64 has been more challenging that I expected, I'm not quite ready to throw the towel in yet.
Recalbox didn't seem to play well with many of the controllers I tested; I was also unable to read from a USB drive. Lakka seemed to work well, mostly (n64 was spotty, so was ps2). I've been working a lot with the Microsoft adaptive controller and wasn't able to get that working. Lots of the projects we've been working on lately are niche.
What originally got me interested in SBCs in general was a prototype for Deafblind users I started developing on the rpi3, then later moved to the rpi4. It was a moving arm that could output data from a screen reader (Orca) to hand movements users of International Deafblind alphabet could use for web browsing. It also has a hand that can be touched for Deafblind users to input data (acts as a Deafblind keyboard). This also got me dabbling in retro gaming for the disabled with the microsoft adaptive controller and a few of my diy controller designs (which i've since scrapped, because the microsoft adaptive controller and available addons from other 3rd party sellers are pretty much the most customizable, albeit pricey with all the required modules, offers a way to control games regardless of disability). There are a ton of older games that people never got to play but can enjoy nonetheless. Now we have the technology of customizable and disability-friendly controllers, add retro console emulation and it seems we aren't lacking in a way to bridge the gap.
Although working with the rock64 has been more challenging that I expected, I'm not quite ready to throw the towel in yet.