Sxmo - Simple X Mobile Released for the Pinephone (new minimalistic UI & image)
#57
(05-29-2020, 05:37 PM)stapes Wrote: Thanks for the hard work. Like it a lot, slick, pragmatic, on-point.

Is there a way to activate the SIM/via. PIN (let do this automatic)?
Pardon if i overlooked that ...

Following the project with a hughe smile, dwm was my first step into the magic unix/suckless world.

Thanks! I think in regards to SIM/PIN I think standard methods should apply from PmOS/Pine64 wikis.
For me I'm using RedPocket in the US and I actually didn't need any activation at all; but I'm no expert here.
I wouldn't be opposed to adding a menu entry to the config menu to set this up automatically if there is some user intervention required.


(05-29-2020, 06:16 PM)visiblink Wrote:
(05-29-2020, 01:56 PM)saba Wrote:
(05-29-2020, 01:50 PM)visiblink Wrote:
(05-29-2020, 01:23 PM)saba Wrote: static Key keys_symbols[40] = {
 
if you added more keys  you need to increment the 40 to 41  and then that last key will show

Thanks. I tried that previously and it didn't work. The total number of key spaces taken up equal 40, but I don't know if the number refers to the number of keys (regardless of how wide) or the number of key spaces.

I'll try editing both the number in line one and the one for the second keyboard and see what happens. Perplexing.

you have to count the keys plus the { 0 } at the beginning of each new row.  In your first layer you have a total of 38, so everything is displayed.  On your second layer it is 41, so the last key didn't show

edit: change the 40 in the first line of the file too,

It worked! But I ended up having to adjust it to 43 ... and now the keyboard has moved halfway up the screen. #mysteries.

I'd be cautious of using a different number of keys in two different layers - that could be the issue. Currently the code assumes the number of keys in each layer are equal - this will likely change to be more flexible in the future but this is how it's setup currently:
https://git.sr.ht/~mil/sxmo-svkbd/tree/m...kbd.c#L619


---

Also a note on changes - rolled a new image 0.1.3 yesterday through the CI, added to the images page at:
http://images.lrdu.org/pinephone

I think things are really improved from the initial 0.1.0, we now have an audio menu, gestures are no longer registered in screenlock mode, added a menu to change TZ, and more. Writing release notes for each new image to the ML at:
https://lists.sr.ht/~mil/sxmo-devel

Also if anyone is curious about more in depth changes between versions - I setup a script to automatically generate an aggregated changelog so all changes can now be seen here:
https://git.sr.ht/~mil/sxmo-docs/tree/ma...ANGELOG.md


Messages In This Thread
RE: Sxmo - Simple X Mobile Released for the Pinephone (new minimalistic UI & image) - by mil - 05-31-2020, 09:45 AM

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