(01-18-2020, 08:47 AM)aaspectre Wrote: i actually found that just before you posted that, the container and session starts, but the window is black. it appears to be functioning underneath it all, though.
classic mali moment, both on fbturbo and panfrost have the same result. building swiftshader right now to try software rendering
also all i did for the build was firstly using the rebornos modules as you said and then, literally followed the raspi tutorial just skipping the "Replace uint64_t with uint32_t in src/anbox/input/device.cpp, struct CompatEvent." step. i'd just do a new clone and retry, it doesn't take that long to build if you use all 6 cores anyhow! (make -j 6)
welp, swiftshader build failed. I'm at all loss until i regain the patience to get swiftshader built. Everything does seem to be working though, i'm able to get an adb shell into the running session, and all seems normal, literally no errors besides network not being connected. i am fairly confident this is down to mali being mali.
Hi aaspectre,
I found on my ARM64 devices, host GPU driver is not compatible with the emulator.
So I'd like to use software rendering. But when I enabled software rendering, it says following error:
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ANBOX_LOG_LEVEL=debug EGL_LOG_LEVEL="debug" anbox session-manager --single-window --window-size=380,512 --software-rendering
[ 2020-03-02 15:20:36] [daemon.cpp:61@Run] Software rendering is enabled, but SwiftShader library directory is not found
How do you install the SwiftShader library?
I know there is https://docs.anbox.io/userguide/advanced...ering.html with snap, but my ubuntu could not use snap, so it does not work for me.
Thanks,
Frank