08-10-2018, 08:31 AM
(08-10-2018, 08:04 AM)Danielsan Wrote:(08-09-2018, 05:26 PM)Mrfixit2001 Wrote: RA is retroarch. The current bug affects how emulationstation learns triggers and passes them to retroarch as button mappings. We don't think it's limited to just the rock64, just FYI, and it is only for some controllers (who have their triggers pressure sensitive).
A possible workaround is to not remap the controller in emulationstation, instead after you start the rom enter the retroarch menu and change the input mappings from that menu instead.
Oh my, what a dumb...
Now I understood and I'll try it, however my wireless gamepad worked fine with the Alpha release...
Haha Not dumb at all, no such thing as a bad question because someone else would have asked the same thing.
Much had changed since Alpha, including newer versions of recalbox, retroarch, emulators, and back-end Linux libraries. Technically this "bug" is caused because of an "enhancement" somewhere that allows the triggers to work like axises and be pressure sensitive instead of just another button on/off. Unfortunately retroarch doesn't like that very much. The recalbox team is aware of the issue and has been thinking up fixes. Once they be have something I'll include it in our build.