60fps display updates possible without GPU?
#1
I finally got the touch screen working! still some spurious events I need to track down still, including an interrupt flood.  But the first thing I added was finger paint mode, to check touch locations, and a button to clear the screen Smile 

All good fun, but my 'clear screen' functionality is super slow.  I'm guessing at .25s, slow enough to see the progress.  This is using a framebuffer approach i.e. no GPU, and a memset to do the clear.  But I also tried a direct arm assembly loop, and looks the same.

I dont have enough experience with the PinePhone to know if this is to be expected? or an anomaly in my approach.  I was expecting to be able to easily do 60fps with plenty of spare cycles to run my apps.
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