06-22-2020, 06:18 PM
Hi,
The question is not about performance but rather supported GPU APIs. I do a lot of games coding. If I got an extra laptop for portability, I might work on projects on it, and I might test those projects. For purposes of such a test, it would not matter if the performance were good (or else I wouldn't be trying to run it on a $200 spare laptop). But what would matter is whether the code runs at all. If the code had to fall back on legacy OpenGL APIs then it would not be testing the same things.
Anyway thanks
The question is not about performance but rather supported GPU APIs. I do a lot of games coding. If I got an extra laptop for portability, I might work on projects on it, and I might test those projects. For purposes of such a test, it would not matter if the performance were good (or else I wouldn't be trying to run it on a $200 spare laptop). But what would matter is whether the code runs at all. If the code had to fall back on legacy OpenGL APIs then it would not be testing the same things.
Anyway thanks