05-04-2016, 02:53 AM
(05-03-2016, 05:46 PM)pine.tree Wrote:(05-03-2016, 04:53 PM)martinayotte Wrote: The Olimex-A64 (which isn't available yet) is a bit smaller according to picture, but doesn't have as much headers.
https://olimex.wordpress.com/2016/02/17/...d-is-live/
Another good point- Pine64 has a lot more expansion pins, and connectors than most of the SBC's I've seen.
ermm....I don't think you've seen many then? Here's a selection of mine, the Beagleboard XM being the biggest until the arrival of the Pine which dwarfs them all I'll take an updated pic soon.
![[Image: 12973571_10156777259160187_3345018057795...1%2529.jpg]](https://4.bp.blogspot.com/-j01VurpPoEM/Vym0-3kwRjI/AAAAAAAABhQ/rpEXaXbZKVIVx_vw26XW2ZK7qnY9-moQQCLcB/s1600/12973571_10156777259160187_3345018057795788778_o%2B%25281%2529.jpg)
Sure, it has more GPIO's than most, but did you need that many, and its possible keep the credit card size factor with 2 rows? A few others can boast similar GPIO, Beagleboard and C.H.I.P. for example, the latter having 80GPIO and tiny form for $9
But 2 USB, power, SD slots, Ethernet and audio, hdmi are actually pretty much the standard for the bulk of SBC's which also tend to boast onboard wifi/BT Many have 3 or 4 USB's on board mic's and eMMC mounts, camera and lcd panel outs.. There's nothing remarkable at all about the Pine's connections?
As I say, I am by no means unhappy with the board (though I am yet to get it running) but I think you're overselling it, and twisting in the wind a little to justify that, the size is certainly odd, I don't see how you can justify it with price considerations, or calling it a developer target...they are all developer boards?
Isn't it simpler to say it was much easier to design at that size, rather than going to a layered, smaller board?
Anyway, I've finally finished downloading Debian, so am going to try and fire it up,
Brian Beuken,
Very old game programmer, teaching very young game programmers, a LOT of bad habits.
Lecturer in Games Programming @ BUas in The Netherlands. Author of The Fundamentals of C/C++ Game Programming. Check out my website www.scratchpadgames.net and feel free to join the forum even if you don't own the book.
Very old game programmer, teaching very young game programmers, a LOT of bad habits.
Lecturer in Games Programming @ BUas in The Netherlands. Author of The Fundamentals of C/C++ Game Programming. Check out my website www.scratchpadgames.net and feel free to join the forum even if you don't own the book.