01-29-2018, 04:50 PM
(01-28-2018, 01:56 PM)Luke Wrote: Hey,
If you'd like to pick up where pfeerick and I left off that would be great. In its current state the image/script offers perfectly functional emulation for 8 and 16-bit systems, but 3D emulators for N64, PSX, etc., do not work. I do not have the skill, insight and time to make them work so if you would like to take a look into it then that would be great : original thread.
As a side-note, if you would be able to build an image with emulation station, now that would truly be something.
Cheers
Thanks for this.
However; I feel it was due to the restrictions more or less with the Mali 400 MP2
https://developer.arm.com/products/graph...li-400-gpu
No official support for things like DirectX/OpenCL; which a lot of games hang on DirectX support.
Also for things like Anti-Aliasing
4x Multi-Sampling with virtually no performance drop.
16x AA outperforming all implementations of comparable quality.
As for the recent announcement of the RockPro64 with the new Mali T860s MP4.
https://developer.arm.com/products/graph...-t880-gpus
Hardware implemented Full Scene Multiple Sample Anti-Aliasing.
4x MSAA.
8x MSAA.
16x MSAA.
API Support
OpenGL® ES 1.1, 1.2, 2.0, 3.1, 3.2.
Vulkan 1.0*.
OpenCL™ 1.1, 1.2.
DirectX® 11 FL11_1.
RenderScript™.
We should be able to get away with 3D emulation.
I'd love to head at this with a RockPro64 board with 4GB of RAM.
~ Beard