In Maemo Linux(Nokia N900 and Linux mini-tablets) the battery savings was done in part by making all video and audio run through a hardware abstraction layer(HAL) to automatically get the HW acceleration while games were all piped through openGL(including the good commercial games hacked over from PalmOS). How is this handled in AMD64/X86 Debian?
I know that Kodi and VLC tear through battery charge on my 3/32 Pinephone/Mobian,
I can't really tell how well the default Videos app works or how fast it drains battery as I have never found a video file it could play.
I know that Kodi and VLC tear through battery charge on my 3/32 Pinephone/Mobian,
I can't really tell how well the default Videos app works or how fast it drains battery as I have never found a video file it could play.