It means that you'll have to use software to manually switch from normal charging/device mode and USB OTG mode (e.g. plugging a USB mouse into your phone).
The phone won't be able to detect whether it's plugged into a PC/charger or whether you have some USB device plugged into it that you expect to work.
The fix is to desolder a couple tiny switches that aren't particularly important. I've completed that on my phone, I can confirm it fixes the issue.
As to whether to cancel your order, I suppose that depends on how critical automatically-switching USB OTG support is, and/or your comfortability with desoldering a couple little specks from the motherboard.
Thank you very much for your helpful answers. It seems like a noticeable, albeit minor bug for those expecting desktop and phone convergence. I wonder if Pine64 are going to fix this issue in the postmarketOS edition. Not clear from the last announcement:
"As for the hardware, we will be making an announcement closer to date; presently we are working on the assumption that the PCB to ship with this edition will still be version 1.2. We may, however, decide to make some further tweaks to this PCB design."
How do you toggle the USB modes? Maybe there is a command or something to do it.
Well f*ck. So the mod is mandatory if you intend to use USB OTG. That's depressing. I'll stay happy enough with my BraveHeart since I finished the mod, but it's sad that it's necessary. I suppose something like this was bound to happen with the first ever open source phone made of mostly regular phone parts. I'm not going to bother with the smaller power drain bug. My phone is never off anyway, and if I need to store it for extended periods I can just stick some plastic wrap around the battery contacts or something, not worth damaging the board for such a small bug.