Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - Printable Version +- PINE64 (https://forum.pine64.org) +-- Forum: Pinebook Pro (https://forum.pine64.org/forumdisplay.php?fid=111) +--- Forum: General Discussion on Pinebook Pro (https://forum.pine64.org/forumdisplay.php?fid=112) +--- Thread: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) (/showthread.php?tid=8665) |
RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - astr0baby - 01-11-2020 (01-11-2020, 05:22 PM)brzegorz Wrote: Chiming in with an interesting thread from the OpenMW forums: https://forum.openmw.org/viewtopic.php?f=4&t=5387&start=70 Also worth mentioning is the list of Game Engine Recreations here https://en.wikipedia.org/wiki/List_of_game_engine_recreations RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - Luke - 01-12-2020 If someone wants to try out and play Open Arena https://forum.pine64.org/showthread.php?tid=8756 RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - Idaho - 01-12-2020 (01-11-2020, 01:05 PM)astr0baby Wrote: I have added howtos for some games how to build them and run them on Manjaro Linux Thanks a lot for your contribution, I did not know how to build stuff before (never had the need for it tho), so I learned something and that's also why I bought the PBP for. Also, I don't know how one does contribute to the AUR for Manjaro ARM but I think it could be cool to have those setup available as scripts in it for an easy setup... I'll be awaiting part 2 Btw, I tried installing RVGL with the script provided on their website and it seems to work properly except that it doesn't provide any binary to then play the game, so I get all the files except the binary... Has anyone else given it a try? (here's the website url : https://rvgl.re-volt.io/) PS : the Virtualization guide is also quite nice to have, I wanted to try out Windows 10 to test the limits of the x86 emulation and maybe play Worms Armageddon RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - astr0baby - 01-12-2020 Age of Empires II HD works on the Pinebook openage: a volunteer project to create a free engine clone of the Genie Engine used by Age of Empires, Age of Empires II (HD) and Star Wars: Galactic Battlegrounds, comparable to projects like OpenMW, OpenRA, OpenSAGE, OpenTTD and OpenRCT2. At the moment we focus our efforts on the integration of Age of Empires II, while being primarily aimed at POSIX platforms such as GNU/Linux. openage uses the original game assets (such as sounds and graphics), but (for obvious reasons) doesn't ship them. To play, you require an original AoE II: TC or AoE II: HD installation (via Wine or Steam-Linux). Native build of OpenAge on Manjaro aarch64 https://github.com/SFTtech/openage/blob/master/doc/building.md through the Openage I will include the howto in part2 on my blog later this week https://pbs.twimg.com/media/EOHiV4hWAAAGRj6.jpg:large RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - AukonDK - 01-13-2020 (01-10-2020, 12:19 PM)Styles Wrote: I also got chocolate-doom running which was perfect. The only issue I had with both is going to full screen turned the screen completely black. Still had control and sounds but no graphics, game was still running when going back to windowed. I had that problem. The default full screen resolution is something the PBP screen can't display. Find the config file and change it to something like 1920x1080. RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - astr0baby - 01-13-2020 (01-13-2020, 04:00 AM)AukonDK Wrote:(01-10-2020, 12:19 PM)Styles Wrote: I also got chocolate-doom running which was perfect. The only issue I had with both is going to full screen turned the screen completely black. Still had control and sounds but no graphics, game was still running when going back to windowed. https://www.chocolate-doom.org/wiki/index.php/Screen_resolution RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - Styles - 01-13-2020 (01-13-2020, 04:00 AM)AukonDK Wrote:(01-10-2020, 12:19 PM)Styles Wrote: I also got chocolate-doom running which was perfect. The only issue I had with both is going to full screen turned the screen completely black. Still had control and sounds but no graphics, game was still running when going back to windowed. Yeah, was the same issue with DOSBox too, set the full screen res and enabled the setting for screen scaling, boom! RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - astr0baby - 01-14-2020 (01-12-2020, 04:41 PM)Idaho Wrote:(01-11-2020, 01:05 PM)astr0baby Wrote: I have added howtos for some games how to build them and run them on Manjaro Linux https://astr0baby.wordpress.com/2020/01/12/pinebookpro-virtualization/ Here is my guide for Pinebook Virtualization RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - astr0baby - 01-15-2020 Added a video demo for some games on the Manjaro aarch64 Pinebook Pro https://youtu.be/UMVd4t2ya6c RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - Ednevell - 01-16-2020 GTA 3!!! SAN ANDREAS!!! LOL |