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Manjaro w/ Panfrost Drivers vs stock Debian Video Performance - Printable Version

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RE: Manjaro w/ Panfrost Drivers vs stock Debian Video Performance - xmixahlx - 03-20-2020

see post 4 above


RE: Manjaro w/ Panfrost Drivers vs stock Debian Video Performance - maxjrh - 03-23-2020

(03-20-2020, 03:45 PM)decisivedove Wrote: Setting the environment variable breaks the game. The graphics don't render. I am running Manjaro with Panfrost drivers.

Yes, you are right. I tried it out, and it seems GLES3 support in panfrost isn't quite there yet. The same is true for firefox with the webrender backend, it shows only some corrupted triangles.


RE: Manjaro w/ Panfrost Drivers vs stock Debian Video Performance - xmixahlx - 03-23-2020

this isn't true at all and i've posted the workarounds already.


RE: Manjaro w/ Panfrost Drivers vs stock Debian Video Performance - decisivedove - 03-24-2020

https://www.gamingonlinux.com/articles/open-source-panfrost-driver-for-mali-gpus-gets-initial-gles-30-support.16094


They might have added OpenGL ES 3.0 support on Panfrost.


RE: Manjaro w/ Panfrost Drivers vs stock Debian Video Performance - xmixahlx - 03-24-2020

is there a reason you are ignoring the answers to your questions?


RE: Manjaro w/ Panfrost Drivers vs stock Debian Video Performance - decisivedove - 03-25-2020

(03-24-2020, 11:22 PM)xmixahlx Wrote: is there a reason you are ignoring the answers to your questions?

In your first post, you mentioned that using gles3 it could support graphics quality 2. You also mentioned that you were getting 60 fps in testing. Your answer seemed to imply that you got the game working in gles3.

Maxjrh suggested setting the environment variable PAN_MESA_DEBUG=gles3. I tried that and replied to him that it was not working. You then told me to look at post 4 above. And when he replied, you claimed that you had already posted a workaround. What workaround were you talking about? I could not find the workaround. After researching a little more, I figured out that we had to disable Advanced Pipeline for STK to work inĀ  gles 3. In the link I posted, it mentions to use the non-deferred renderer.

You kept redirecting me to post #4 where I could not find any workaround. I know you were only trying to help. I should have more responsive and tried to get it clarified.

I am sorry that you felt ignored.