rock64 opencl version - Printable Version +- PINE64 (https://forum.pine64.org) +-- Forum: ROCK64 (https://forum.pine64.org/forumdisplay.php?fid=85) +--- Forum: Linux on Rock64 (https://forum.pine64.org/forumdisplay.php?fid=88) +--- Thread: rock64 opencl version (/showthread.php?tid=5291) |
rock64 opencl version - decebal - 10-21-2017 Hi everyone, I'm trying to have a linux build with opencl working (clinfo finds 0 platforms). I am using ayufan's outstanding xenial-minimal-rock64-0.5.15-136-arm64.img.xz. I even tried getting on the https://github.com/rock64-linux/libmali but it still does not give me the clinfo positive identification. Anyone care/know how to enable the OpenCL. Thanks Adrian RE: rock64 opencl version - stuartiannaylor - 10-21-2017 (10-21-2017, 02:20 PM)decebal Wrote: Hi everyone, I think simply it doesn't work as tried something similar with OpenGL ES & EGL to try and get 2D acceleration with X11. Libmali just seems to crash out with a seg fault. I have been waiting for some of the 4.14 kernel improvements to maybe get backported as a whole rake of updates has been happening with https://github.com/rockchip-linux So apols, dunno but have a hunch currently it could be a no go. RE: rock64 opencl version - nocrash - 10-30-2017 Mali4xx has no capability of OpenCL. You have yo use Mali6xx series at least. RE: rock64 opencl version - stuartiannaylor - 10-30-2017 (10-30-2017, 03:57 AM)nocrash Wrote: Mali4xx has no capability of OpenCL. Not true, just have to use the standalone neon... https://community.arm.com/graphics/b/blog/posts/heterogeneous-multiprocessing-gets-a-boost-with-the-new-opencl-for-neon-driver [Edit] Things are not currently right with the graphics side and neon and the mainline status matrix has been updated with more support for 4.14. I think there will be a flurry of work with that kernel and some new images to check. There might be working software but so far I haven't really seen, something that I could call 'work as expected'. You should be able to start X11 with OpenGL & Glamor acceleration (software) which I think runs in a similar way and has Neon support. Crashes out with a seg fault and a bit past my limitations. I haven't seen a working setup for either but haven't looked much at the OpenCL stuff. Currently I don't think we are utilizing the Neon at all, we don't have a Midgard GPU, but it is better than the current CPU based offering we are using. |