pcsx rearmed on rock64 debian stretch does not go fullscreen - Printable Version +- PINE64 (https://forum.pine64.org) +-- Forum: ROCK64 (https://forum.pine64.org/forumdisplay.php?fid=85) +--- Forum: Linux on Rock64 (https://forum.pine64.org/forumdisplay.php?fid=88) +--- Thread: pcsx rearmed on rock64 debian stretch does not go fullscreen (/showthread.php?tid=5206) |
pcsx rearmed on rock64 debian stretch does not go fullscreen - RockyBoulder - 10-03-2017 Hello, anyone else tried pcsx rearmed on ayfan's debian stretch image? My experience so far is: If I compile it on rock64 I get wether neon nor dynacrec support which leads to a working build that is way to slow. Another approach was to build pcsx reamerd on a raspberry pi 3 and copy over the resulting build. Don't build with neon on raspy, too but at least with the very needed dynarec support. Copied the resulting build over to the rock64: Works and is fast enough thanx to dynarec. (Mulltiarch must be installed, to make it work this way). One Problem remains: I only get SDL-Window-Output. No fullscreen. Any ideas? BTW: Controller works too, tried a Steamcontroller with sc-controller. RE: pcsx rearmed on rock64 debian stretch does not go fullscreen - Luke - 10-03-2017 Interesting, I was under the impression that you would need 32bit user-space for pcsx rearmed. rtissera was working on getting a RetroPie build for the R64 rebased on armhf. Sadly, I haven't seen him in weeks. Take a look at what he got working in this thread. RE: pcsx rearmed on rock64 debian stretch does not go fullscreen - lawrencejd - 05-09-2020 how to run ps1 games on Pine a64+ ? |