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pcsx rearmed on rock64 debian stretch does not go fullscreen - Printable Version

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+--- Thread: pcsx rearmed on rock64 debian stretch does not go fullscreen (/showthread.php?tid=5206)



pcsx rearmed on rock64 debian stretch does not go fullscreen - RockyBoulder - 10-03-2017

Hello,

anyone else tried pcsx rearmed on ayfan's debian stretch image?

My experience so far is:

If I compile it on rock64 I get wether neon nor dynacrec support which leads to a working build that is way to slow.

Another approach was to build pcsx reamerd on a raspberry pi 3 and copy over the resulting build. Don't build with neon on raspy, too but at least with the very needed dynarec support. Copied the resulting build over to the rock64: Works and is fast enough thanx to dynarec. (Mulltiarch must be installed, to make it work this way).


One Problem remains:

I only get SDL-Window-Output. No fullscreen. Any ideas? 

BTW: Controller works too, tried a Steamcontroller with sc-controller.


RE: pcsx rearmed on rock64 debian stretch does not go fullscreen - Luke - 10-03-2017

Interesting, I was under  the impression that you would need 32bit user-space for pcsx rearmed. rtissera was working on getting a RetroPie build for the R64 rebased on armhf. Sadly, I haven't seen him in weeks. Take a look at what he got working in this thread.


RE: pcsx rearmed on rock64 debian stretch does not go fullscreen - lawrencejd - 05-09-2020

how to run ps1 games on Pine a64+ ?