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Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - Printable Version

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RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - astr0baby - 02-21-2020

(02-19-2020, 06:31 PM)hectorzg Wrote: I couldn't run OpenAge but Julius runs well on the pbp. Are we listing on the first post the games that run on pbp?

If  the build process does not need any changes ( https://github.com/bvschaik/julius/blob/master/doc/BUILDING.md) then I can include it on the main page sure.
I just finished a successful build of OpenMorrowind (OpenMW on the PBP) that took some time to get right, and I will post my notes for others to build as well


RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - hectorzg - 02-21-2020

(02-21-2020, 01:07 PM)astr0baby Wrote: If  the build process does not need any changes ( https://github.com/bvschaik/julius/blob/master/doc/BUILDING.md) then I can include it on the main page sure.
I just finished a successful build of OpenMorrowind (OpenMW on the PBP) that took some time to get right, and I will post my notes for others to build as well

I only tried it on Manjaro, it's already in the user repository and the only change I had to do was edit the files to add aarch64. I could write the steps for that if you want.

I didn't know about OpenMorrowind, that's great news! How does it run in the pbp?


RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - brzegorz - 02-21-2020

@astr0baby
I've just compiled OpenMW too. Does it work 100% correctly? I have some issues with colours - some textures are white, sky is very red, dunmer are redish too.

@hectorzg
I've played for few minutes. Stable 30-40 FPS indoors, dropping to 20-30 in outdoors, with minimal view distance set. I haven't visited Balmora, though: D


RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - astr0baby - 02-21-2020

(02-21-2020, 01:52 PM)brzegorz Wrote: @astr0baby
I've just compiled OpenMW too. Does it work 100% correctly? I have some issues with colours - some textures are white, sky is very red, dunmer are redish too.

@hectorzg
I've played for few minutes. Stable 30-40 FPS indoors, dropping to 20-30 in outdoors, with minimal view distance set. I haven't visited Balmora, though: D

I have used OpenSceneGraph 3.6.4 + bullet 2.86.1 and then OPENMW_DECOMPRESS_TEXTURES=1 openmw to load the decompressed textures ... Im uploading a video now to youtube

(02-21-2020, 01:52 PM)brzegorz Wrote: @astr0baby
I've just compiled OpenMW too. Does it work 100% correctly? I have some issues with colours - some textures are white, sky is very red, dunmer are redish too.

@hectorzg
I've played for few minutes. Stable 30-40 FPS indoors, dropping to 20-30 in outdoors, with minimal view distance set. I haven't visited Balmora, though: D

Here is how it looks  on my Pinebookpro https://twitter.com/astr0baby/status/1230951459149271040


RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - brzegorz - 02-21-2020

I've used the OpenMW fork of OSG and default bullet from repository. It seems that OSG might be responsible for the white textures. I also have the colours issue(sky and dunmer skin is most visible). I think there's something in the console about system lacking hardware-accelerated conversion between some...format?Color spaces?


RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - astr0baby - 02-21-2020

(02-21-2020, 02:45 PM)brzegorz Wrote: I've used the OpenMW fork of OSG and default bullet from repository. It seems that OSG might be responsible for the white textures. I also have the colours issue(sky and dunmer skin is most visible). I think there's something in the console about system lacking hardware-accelerated conversion between some...format?Color spaces?

Well the colors are a little trippy I agree, not really sure what is causing it.  I had issues compiling it against the native bullet (manjaro) therefore I chose the version listed in the requirements on the OpenMW project page. I will re-produce the build steps and upload them to my blog later this weekend.


RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - hectorzg - 02-22-2020

The desktop version of VVVVVV also compiles and runs very well on the pbp.

I didn't have to do anything special, just followed the instructions in the repository.

It's a fun game, good for short gaming sessions.


RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - tso4ev - 02-23-2020

I can confirm Caesar III works great on the default Debian


RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - icecream95 - 02-24-2020

(02-21-2020, 02:18 PM)astr0baby Wrote: I have used OpenSceneGraph 3.6.4 + bullet 2.86.1 and then OPENMW_DECOMPRESS_TEXTURES=1 openmw to load the decompressed textures ... Im uploading a video now to youtube

(02-21-2020, 01:52 PM)brzegorz Wrote: @astr0baby
I've just compiled OpenMW too. Does it work 100% correctly? I have some issues with colours - some textures are white, sky is very red, dunmer are redish too.

@hectorzg
I've played for few minutes. Stable 30-40 FPS indoors, dropping to 20-30 in outdoors, with minimal view distance set. I haven't visited Balmora, though: D

Here is how it looks  on my Pinebookpro https://twitter.com/astr0baby/status/1230951459149271040

For trademark reasons, please call it OpenMW, not OpenMorrowind.


I'm suprised the intro videos work - they never did for me and I had to rename the folder they were in.

The red sky can be fixed with this patch:

https://raw.githubusercontent.com/xyzz/openmw-android/master/buildscripts/patches/openmw/0007-android-Fix-red-sky-after-shadows-merge.patch

I'm not sure what OSG branch you are all using, but I'm using the '3.6' branch of https://github.com/Capostrophic/OpenSceneGraph.

Shadows can be enabled and do work, though performance isn't really good enough to be playable:

https://gitlab.freedesktop.org/snippets/833

You can increase performance quite a bit by lowering the physics FPS by setting OPENMW_PHYSICS_FPS=15

Pressing F3 a couple of times gives a more detailed framerate breakdown.


RE: Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native) - astr0baby - 02-24-2020

(02-24-2020, 01:34 AM)icecream95 Wrote:
(02-21-2020, 02:18 PM)astr0baby Wrote: I have used OpenSceneGraph 3.6.4 + bullet 2.86.1 and then OPENMW_DECOMPRESS_TEXTURES=1 openmw to load the decompressed textures ... Im uploading a video now to youtube

(02-21-2020, 01:52 PM)brzegorz Wrote: @astr0baby
I've just compiled OpenMW too. Does it work 100% correctly? I have some issues with colours - some textures are white, sky is very red, dunmer are redish too.

@hectorzg
I've played for few minutes. Stable 30-40 FPS indoors, dropping to 20-30 in outdoors, with minimal view distance set. I haven't visited Balmora, though: D

Here is how it looks  on my Pinebookpro https://twitter.com/astr0baby/status/1230951459149271040

For trademark reasons, please call it OpenMW, not OpenMorrowind.


I'm suprised the intro videos work - they never did for me and I had to rename the folder they were in.

The red sky can be fixed with this patch:

https://raw.githubusercontent.com/xyzz/openmw-android/master/buildscripts/patches/openmw/0007-android-Fix-red-sky-after-shadows-merge.patch

I'm not sure what OSG branch you are all using, but I'm using the '3.6' branch of https://github.com/Capostrophic/OpenSceneGraph.

Shadows can be enabled and do work, though performance isn't really good enough to be playable:

https://gitlab.freedesktop.org/snippets/833

You can increase performance quite a bit by lowering the physics FPS by setting OPENMW_PHYSICS_FPS=15

Pressing F3 a couple of times gives a more detailed framerate breakdown.

I can confirm the patch works and fixed the red sky issue ! thanks for the tip Smile