Half Life on Pinebook Pro - Printable Version +- PINE64 (https://forum.pine64.org) +-- Forum: Pinebook Pro (https://forum.pine64.org/forumdisplay.php?fid=111) +--- Forum: General Discussion on Pinebook Pro (https://forum.pine64.org/forumdisplay.php?fid=112) +--- Thread: Half Life on Pinebook Pro (/showthread.php?tid=8394) |
RE: Half Life on Pinebook Pro - astr0baby - 01-28-2020 (01-28-2020, 02:33 PM)tso4ev Wrote:(01-28-2020, 12:51 PM)astr0baby Wrote: So which CS mod did you use in the end and what distro ?CSMoE and stock debian I've use some libs from the rpi4 it would not be possible to build it or play it without them What libraries are those I wonder .. maybe we could get them to build natively on the Debian9 Pinebookpro image ? RE: Half Life on Pinebook Pro - m4xx3d0ut - 06-23-2020 General question about building Xash on PbP; I'm on Debian Bullseye 64, when I build with: "cmake -DHL_SDK_PATH=../hlsdk/ -DXASH_VGUI=no -DXASH_NANOGL=yes -DXASH_GLES=yes .." i get: -- Target architecture: unknown CMake Error at CMakeLists.txt:105 (message): You're building 64 bit Xash3D! Note that there is almost no games compiled for 64-bit. Please, set CMake to build for 32 system. If you still want 64bit build, pass -DXASH_64BIT=1 to CMake If I add DXASH_64BIT=1 it builds for 64, but then at the next step the hlsdk-xash3d appears to build for 32 bit. Are you building for 32 or 64 bit? Are you building on arm 32 or 64? |