Article: Inside a Smartphone Accelerometer: PinePhone with NuttX RTOS - Printable Version +- PINE64 (https://forum.pine64.org) +-- Forum: PinePhone (https://forum.pine64.org/forumdisplay.php?fid=120) +--- Forum: PinePhone Software (https://forum.pine64.org/forumdisplay.php?fid=121) +--- Thread: Article: Inside a Smartphone Accelerometer: PinePhone with NuttX RTOS (/showthread.php?tid=18236) |
RE: Article: Inside a Smartphone Accelerometer: PinePhone with NuttX RTOS - lupyuen - 05-25-2023 Haha no worries @WhiteHexagon , I'm now working on something really interesting: Simulate PinePhone UI with Zig, LVGL and WebAssembly :-) RE: Article: Inside a Smartphone Accelerometer: PinePhone with NuttX RTOS - WhiteHexagon - 05-26-2023 Nice! @lupyuen btw when you are missing functions in Zig/WASM it is often easier to make a call into the javascript world, unless you are on a performance critical path. For my wasm stuff I also keep the render loop on the JS side using requestAnimationFrame but with a custom callback into Zig (once per frame) passing over a frame number, timestamp and canvas2d context. roughly: Code: WebAssembly.instantiateStreaming(fetch('app.wasm'),{env}).then(wa=>{ RE: Article: Inside a Smartphone Accelerometer: PinePhone with NuttX RTOS - lupyuen - 05-28-2023 Thanks @WhiteHexagon for the tips, we now have LVGL rendering OK in the Web Browser, compiled with Zig yay! :-) LVGL renders OK in WebAssembly with Zig Compiler |