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		<title><![CDATA[PINE64 - Game Station Emulation]]></title>
		<link>https://forum.pine64.org/</link>
		<description><![CDATA[PINE64 - https://forum.pine64.org]]></description>
		<pubDate>Fri, 15 May 2026 12:54:27 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Best Ways to Play Android Games on PinePhone?]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=19673</link>
			<pubDate>Sat, 08 Feb 2025 04:39:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=28882">chaebol2th</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=19673</guid>
			<description><![CDATA[Hey everyone,<br />
I've been experimenting with running <span style="font-weight: bold;" class="mycode_b">Android games on my PinePhone</span>, and I wanted to share some findings while also seeing what others have tried.<br />
Since PinePhone runs <span style="font-weight: bold;" class="mycode_b">Linux-based OSes</span> like Manjaro, Mobian, and PostmarketOS, getting Android apps to work isn’t always straightforward. Here are a few methods I’ve tested:<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Anbox</span> – This allows you to run Android apps inside a Linux container. It works decently for basic apps, but performance can be hit-or-miss with heavier games.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Waydroid</span> – A more optimized solution that runs a full Android system inside a container. It provides better performance and <span style="font-weight: bold;" class="mycode_b">supports the Play Store and <a href="https://heyapks.com/" target="_blank" rel="noopener" class="mycode_url">APK </a>installations</span> natively.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Emulation (QEMU or Box86/Box64)</span> – Not the best for gaming, but some people have managed to run older Android versions through emulation.<br />
</li>
</ol>
<span style="font-weight: bold;" class="mycode_b">What Works &amp; What Doesn’t?</span><ul class="mycode_list"><li>Simple 2D games (puzzle, card, retro) work fine on Waydroid.<br />
</li>
<li>More demanding 3D games may struggle without GPU acceleration.<br />
</li>
<li>Touchscreen responsiveness depends on the OS and Waydroid’s integration.<br />
</li>
</ul>
If you’ve tried running Android games on PinePhone, <span style="font-weight: bold;" class="mycode_b">what worked best for you?</span> Also, does anyone have recommendations for lightweight games that run smoothly?<br />
Let’s figure out the best gaming setup for PinePhone together! ?]]></description>
			<content:encoded><![CDATA[Hey everyone,<br />
I've been experimenting with running <span style="font-weight: bold;" class="mycode_b">Android games on my PinePhone</span>, and I wanted to share some findings while also seeing what others have tried.<br />
Since PinePhone runs <span style="font-weight: bold;" class="mycode_b">Linux-based OSes</span> like Manjaro, Mobian, and PostmarketOS, getting Android apps to work isn’t always straightforward. Here are a few methods I’ve tested:<br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Anbox</span> – This allows you to run Android apps inside a Linux container. It works decently for basic apps, but performance can be hit-or-miss with heavier games.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Waydroid</span> – A more optimized solution that runs a full Android system inside a container. It provides better performance and <span style="font-weight: bold;" class="mycode_b">supports the Play Store and <a href="https://heyapks.com/" target="_blank" rel="noopener" class="mycode_url">APK </a>installations</span> natively.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Emulation (QEMU or Box86/Box64)</span> – Not the best for gaming, but some people have managed to run older Android versions through emulation.<br />
</li>
</ol>
<span style="font-weight: bold;" class="mycode_b">What Works &amp; What Doesn’t?</span><ul class="mycode_list"><li>Simple 2D games (puzzle, card, retro) work fine on Waydroid.<br />
</li>
<li>More demanding 3D games may struggle without GPU acceleration.<br />
</li>
<li>Touchscreen responsiveness depends on the OS and Waydroid’s integration.<br />
</li>
</ul>
If you’ve tried running Android games on PinePhone, <span style="font-weight: bold;" class="mycode_b">what worked best for you?</span> Also, does anyone have recommendations for lightweight games that run smoothly?<br />
Let’s figure out the best gaming setup for PinePhone together! ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where to start Retro System]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=9583</link>
			<pubDate>Sat, 04 Apr 2020 16:10:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=168">denniston</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=9583</guid>
			<description><![CDATA[I have a couple of the OG Pine64.  I think one is 1gb, the other is 2gb.<br />
<br />
I ordered a couple Wireless USB remote controls (hopefully they work).<br />
<br />
I want to set this up so that me and my kids can share the old school video games I enjoyed 30 years ago.<br />
<br />
What OS should I start with?<br />
<br />
<br />
Is there a step by step tutorial that I could walk me through the process of setting up / installing what I need?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[I have a couple of the OG Pine64.  I think one is 1gb, the other is 2gb.<br />
<br />
I ordered a couple Wireless USB remote controls (hopefully they work).<br />
<br />
I want to set this up so that me and my kids can share the old school video games I enjoyed 30 years ago.<br />
<br />
What OS should I start with?<br />
<br />
<br />
Is there a step by step tutorial that I could walk me through the process of setting up / installing what I need?<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Retroarch or Retropine]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=7440</link>
			<pubDate>Tue, 30 Apr 2019 20:00:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=8905">lawrencejd</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=7440</guid>
			<description><![CDATA[can anyone tell me how to install retroarch or retropine on pineA64?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[can anyone tell me how to install retroarch or retropine on pineA64?<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arcade Cabinet]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=5376</link>
			<pubDate>Sun, 19 Nov 2017 22:02:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=1538">SirLenuxx</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=5376</guid>
			<description><![CDATA[Hello everyone recently i got the idea of using again my pine 64 but this time to make a Arcade Cabinet , i was asking myself how should i deal with the buttons and with the OS i was planning of workinf with Linux Ubuntu and retroarch thanks of helping me for my future project .]]></description>
			<content:encoded><![CDATA[Hello everyone recently i got the idea of using again my pine 64 but this time to make a Arcade Cabinet , i was asking myself how should i deal with the buttons and with the OS i was planning of workinf with Linux Ubuntu and retroarch thanks of helping me for my future project .]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Retroarch on A64]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=4800</link>
			<pubDate>Mon, 24 Jul 2017 12:48:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=1224">Luke</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=4800</guid>
			<description><![CDATA[Hello everyone, <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">If you are using a Pine A64</span><br />
<br />
pfeerick is kindly building <a href="https://github.com/pfeerick-pine64/linux-build/releases" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Retroarch images for the Pine A64</span> </a>for those who wish to test and offer feedback. As of 0.7.5.8 most issues with the Retroarch front-end should have been ironed out.  <br />
<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">If you are using a different A64 device:</span><br />
<br />
You can use the linked script to make a dedicated Retroach image   <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://pastebin.com/pUyCEdi6" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size">Here</span> is the script</a></span><br />
<br />
Easiest way to use the script is as follows: <br />
First download <a href="https://github.com/ayufan-pine64/linux-build/releases" target="_blank" rel="noopener" class="mycode_url">one of the minimal ubuntu images</a> (needs to be 0.7.5 or later!) for your device. <br />
<br />
SSH into your Pinebook (you will be copying and pasting contents so SSH is easiest) and create a script file in your home folder: <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sudo nano install_retroarch.sh</code></div></div><br />
Copy and paste the contents of the script and save the file by pressing CTRL + X followed by Y and clicking Enter. <br />
<br />
Make the script executable: <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sudo chmod +x install_retroarch.sh</code></div></div><br />
Now all you have to do is execute the script and it will do the rest: <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sudo ./install_retroarch.sh</code></div></div><br />
<br />
Upon reboot Retroarch will start in full screen. <br />
<br />
<br />
I have so far tested: Megadrive, SNES, FBA - all work great and run at full speed. <br />
I put it together it for my own purposes but decided to share it with you lot to spare others who want to do this all the hard work <img src="https://forum.pine64.org/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Here are some features of the linked image:</span><br />
<br />
* Minimal ubuntu image with xterm twm <br />
* Disabled CLI login<br />
* Boots straight into Retroarch (added to rc.local)<br />
* Retroarch with all available emulator cores<br />
* Quitting Retroarch powers down the board (added to rc.local)<br />
* Customised the front-end theme for performance <br />
* Set up a ROMs folder where BIOS and ROM files should be placed. Its accessible via SMB as guest (<span style="text-decoration: underline;" class="mycode_u">no credentials needed)</span><br />
* Start + Select = Retroarch menu in emulator<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What doesn't work </span>(to my knowledge)<span style="font-weight: bold;" class="mycode_b">: </span><br />
<br />
*Mupen (N64)<br />
*PSX emulators<br />
<br />
<iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x5us7wj" allowfullscreen="true"></iframe><br />
<img src="http://i.imgur.com/CczC6jo.png" loading="lazy"  alt="[Image: CczC6jo.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hello everyone, <br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">If you are using a Pine A64</span><br />
<br />
pfeerick is kindly building <a href="https://github.com/pfeerick-pine64/linux-build/releases" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Retroarch images for the Pine A64</span> </a>for those who wish to test and offer feedback. As of 0.7.5.8 most issues with the Retroarch front-end should have been ironed out.  <br />
<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">If you are using a different A64 device:</span><br />
<br />
You can use the linked script to make a dedicated Retroach image   <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://pastebin.com/pUyCEdi6" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: medium;" class="mycode_size">Here</span> is the script</a></span><br />
<br />
Easiest way to use the script is as follows: <br />
First download <a href="https://github.com/ayufan-pine64/linux-build/releases" target="_blank" rel="noopener" class="mycode_url">one of the minimal ubuntu images</a> (needs to be 0.7.5 or later!) for your device. <br />
<br />
SSH into your Pinebook (you will be copying and pasting contents so SSH is easiest) and create a script file in your home folder: <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sudo nano install_retroarch.sh</code></div></div><br />
Copy and paste the contents of the script and save the file by pressing CTRL + X followed by Y and clicking Enter. <br />
<br />
Make the script executable: <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sudo chmod +x install_retroarch.sh</code></div></div><br />
Now all you have to do is execute the script and it will do the rest: <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>sudo ./install_retroarch.sh</code></div></div><br />
<br />
Upon reboot Retroarch will start in full screen. <br />
<br />
<br />
I have so far tested: Megadrive, SNES, FBA - all work great and run at full speed. <br />
I put it together it for my own purposes but decided to share it with you lot to spare others who want to do this all the hard work <img src="https://forum.pine64.org/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Here are some features of the linked image:</span><br />
<br />
* Minimal ubuntu image with xterm twm <br />
* Disabled CLI login<br />
* Boots straight into Retroarch (added to rc.local)<br />
* Retroarch with all available emulator cores<br />
* Quitting Retroarch powers down the board (added to rc.local)<br />
* Customised the front-end theme for performance <br />
* Set up a ROMs folder where BIOS and ROM files should be placed. Its accessible via SMB as guest (<span style="text-decoration: underline;" class="mycode_u">no credentials needed)</span><br />
* Start + Select = Retroarch menu in emulator<br />
<br />
<span style="font-weight: bold;" class="mycode_b">What doesn't work </span>(to my knowledge)<span style="font-weight: bold;" class="mycode_b">: </span><br />
<br />
*Mupen (N64)<br />
*PSX emulators<br />
<br />
<iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x5us7wj" allowfullscreen="true"></iframe><br />
<img src="http://i.imgur.com/CczC6jo.png" loading="lazy"  alt="[Image: CczC6jo.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GBA Emulation Working on 512MB Board, Ubuntu]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=3440</link>
			<pubDate>Fri, 17 Feb 2017 01:50:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=2717">MonarchOfLight</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=3440</guid>
			<description><![CDATA[In case anyone is searching for a way to emulate GB/GBA games on longsleep's Ubuntu, I can confirm that VisualBoyAdvance works fairly flawlessly. Because I'm using the 512MB board, I noticed a bit of a performance hit when emulating with a full Desktop Environment. To combat this, I'm using the very bare-bones XDE Windows Manager. The only issue I'm having currently is that it's not very convenient to use in a living room environment, as a keyboard (or SSH) is pretty much required to get everything setup (Mostly, selecting the ROMs). I'm sure a combination of a lightweight DE and some startup scripts can get it all working together without the need for keyboard input, though. <br />
<br />
If anyone knows any methods to navigate a GUI-less Ubuntu environment with an x-input device, I'd appreciate the input. The ideal setup would involve a startup script that could read the contents of a folder, select wanted ROM with the x-input device, and pass the selection to the pre-configured VBA emulator. <br />
<br />
Please let me know if I can provide any help or additional information.]]></description>
			<content:encoded><![CDATA[In case anyone is searching for a way to emulate GB/GBA games on longsleep's Ubuntu, I can confirm that VisualBoyAdvance works fairly flawlessly. Because I'm using the 512MB board, I noticed a bit of a performance hit when emulating with a full Desktop Environment. To combat this, I'm using the very bare-bones XDE Windows Manager. The only issue I'm having currently is that it's not very convenient to use in a living room environment, as a keyboard (or SSH) is pretty much required to get everything setup (Mostly, selecting the ROMs). I'm sure a combination of a lightweight DE and some startup scripts can get it all working together without the need for keyboard input, though. <br />
<br />
If anyone knows any methods to navigate a GUI-less Ubuntu environment with an x-input device, I'd appreciate the input. The ideal setup would involve a startup script that could read the contents of a folder, select wanted ROM with the x-input device, and pass the selection to the pre-configured VBA emulator. <br />
<br />
Please let me know if I can provide any help or additional information.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Seems pretty dead in here]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=2900</link>
			<pubDate>Wed, 07 Dec 2016 08:26:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=1032">birdcatx7</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=2900</guid>
			<description><![CDATA[Last post was in October. I haven't been around in a couple of months myself. Thought I'd poke my head in and see if anything new has developed, and it would appear not. Are people still gaming on their Pine or have they moved on to other things by now? I recall reading through a convoluted mess of linked threads/websites that some sort of retropie-ish interface was being worked on, but (of course) allwinner was being a b**** about releasing needed info to make things work. Or something. I dunno. Is there anyone around here even still?]]></description>
			<content:encoded><![CDATA[Last post was in October. I haven't been around in a couple of months myself. Thought I'd poke my head in and see if anything new has developed, and it would appear not. Are people still gaming on their Pine or have they moved on to other things by now? I recall reading through a convoluted mess of linked threads/websites that some sort of retropie-ish interface was being worked on, but (of course) allwinner was being a b**** about releasing needed info to make things work. Or something. I dunno. Is there anyone around here even still?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ABS Playbox case assembly?]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=2142</link>
			<pubDate>Sat, 03 Sep 2016 01:32:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=709">Axeman098</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=2142</guid>
			<description><![CDATA[Ok, Newb user, can anyone guide me on how to properly mount/connect the touch screen in the White ABS "Playbox" case? I admit my noobness, but the ribbon cables don't appear to be lining up, there are spares, but the cables on the touchpanel do not appear removable.... IS there any sort of visual guide on what I SHOULD be doing? Still missing my battery (rolls eyes) but trying to get everything together so I can at least get it up and running. Can anyone point me in the direction of some guidance on the proper way to assemble the ABS case and get the touch panel connected to the board correctly?? some of it I get, some is obvious, but I'm not sure I'm lining it all up correctly. I feel like I'm missing something..Help!?]]></description>
			<content:encoded><![CDATA[Ok, Newb user, can anyone guide me on how to properly mount/connect the touch screen in the White ABS "Playbox" case? I admit my noobness, but the ribbon cables don't appear to be lining up, there are spares, but the cables on the touchpanel do not appear removable.... IS there any sort of visual guide on what I SHOULD be doing? Still missing my battery (rolls eyes) but trying to get everything together so I can at least get it up and running. Can anyone point me in the direction of some guidance on the proper way to assemble the ABS case and get the touch panel connected to the board correctly?? some of it I get, some is obvious, but I'm not sure I'm lining it all up correctly. I feel like I'm missing something..Help!?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What OS and emulators are you using for your emulation station?]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=2103</link>
			<pubDate>Mon, 29 Aug 2016 04:46:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=3338">tanarri</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=2103</guid>
			<description><![CDATA[So I spent the weekend hanging out with my cousin who brought his retropie along on our family vacation. I have been meaning to load one of my pine slated memory cards up as an emulation station, but after playing on his raspberry pi I have the bug and the need to get this going. What are you using for your OS and what programs are you using for emulation?]]></description>
			<content:encoded><![CDATA[So I spent the weekend hanging out with my cousin who brought his retropie along on our family vacation. I have been meaning to load one of my pine slated memory cards up as an emulation station, but after playing on his raspberry pi I have the bug and the need to get this going. What are you using for your OS and what programs are you using for emulation?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[USB Adapters]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=2093</link>
			<pubDate>Sat, 27 Aug 2016 18:05:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=1032">birdcatx7</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=2093</guid>
			<description><![CDATA[Ok, so I'm running the latest <span style="font-weight: bold;" class="mycode_b">RemixOs</span>. I have the following:<br />
<ul class="mycode_list"><li>1 third party wired <span style="font-weight: bold;" class="mycode_b">XBOX </span>controller<br />
</li>
<li>2 original <span style="font-weight: bold;" class="mycode_b">SNES </span>controllers<br />
</li>
<li>multiple <span style="font-weight: bold;" class="mycode_b">PS1</span>/<span style="font-weight: bold;" class="mycode_b">PS2 </span>controllers<br />
</li>
<li>a <span style="font-weight: bold;" class="mycode_b">SNES </span>to usb adapter (two <span style="font-weight: bold;" class="mycode_b">SNES</span> controllers in, one usb out)<br />
</li>
<li>a <span style="font-weight: bold;" class="mycode_b">PSX</span>/<span style="font-weight: bold;" class="mycode_b">PS2 </span>to usb adapter (two <span style="font-weight: bold;" class="mycode_b">PSX </span>controllers in, one usb out)<br />
</li>
</ul>
Using <span style="font-weight: bold;" class="mycode_b">Retroarch</span>:<br />
<br />
<ol type="1" class="mycode_list"><li>one <span style="font-weight: bold;" class="mycode_b">PSX </span>controller plugged in, worked fine in the menus, but was non responsive in game<br />
</li>
<li>the  third party <span style="font-weight: bold;" class="mycode_b">XBOX </span>controller seems to work just fine in both menu and games<br />
</li>
<li>one <span style="font-weight: bold;" class="mycode_b">SNES </span>controller plugged in, worked fine in the menus, but was non responsive in game<br />
</li>
<li>on a hunch I disconnected the <span style="font-weight: bold;" class="mycode_b">SNES </span>controller from one adapter port, and plugged into the other one. Now it works in game, but not in menus.<br />
</li>
</ol>
Using <span style="font-weight: bold;" class="mycode_b">SNESRetro 16</span>:<br />
<br />
<ol type="1" class="mycode_list"><li>one <span style="font-weight: bold;" class="mycode_b">SNES </span>controller works just fine in both menus and in game.<br />
</li>
<li>two <span style="font-weight: bold;" class="mycode_b">SNES </span>controllers seem to work fine in menus, but create problems in game. <br />
</li>
<li>during co-op, each controller can perform fine one at a time, but if trying to use both at the same time, it creates problems. <br />
</li>
<li>switched to the <span style="font-weight: bold;" class="mycode_b">PSX </span>adapter/controllers, and find the same thing.<br />
</li>
</ol>
<span style="font-weight: bold;" class="mycode_b">Conclusion</span>: The pine64 see's each controller as the same, because they're plugged into the same USB port. Can anyone else confirm/refute this? <br />
<br />
I currently have a small usb dongle plugged into one port, for my wireless keyboard. That leaves one free port. Now, if I obtained a USB hub and plugged two <span style="font-weight: bold;" class="mycode_b">XBOX</span> controllers into it, would the Pine recognize them as two different controllers, or just one device?]]></description>
			<content:encoded><![CDATA[Ok, so I'm running the latest <span style="font-weight: bold;" class="mycode_b">RemixOs</span>. I have the following:<br />
<ul class="mycode_list"><li>1 third party wired <span style="font-weight: bold;" class="mycode_b">XBOX </span>controller<br />
</li>
<li>2 original <span style="font-weight: bold;" class="mycode_b">SNES </span>controllers<br />
</li>
<li>multiple <span style="font-weight: bold;" class="mycode_b">PS1</span>/<span style="font-weight: bold;" class="mycode_b">PS2 </span>controllers<br />
</li>
<li>a <span style="font-weight: bold;" class="mycode_b">SNES </span>to usb adapter (two <span style="font-weight: bold;" class="mycode_b">SNES</span> controllers in, one usb out)<br />
</li>
<li>a <span style="font-weight: bold;" class="mycode_b">PSX</span>/<span style="font-weight: bold;" class="mycode_b">PS2 </span>to usb adapter (two <span style="font-weight: bold;" class="mycode_b">PSX </span>controllers in, one usb out)<br />
</li>
</ul>
Using <span style="font-weight: bold;" class="mycode_b">Retroarch</span>:<br />
<br />
<ol type="1" class="mycode_list"><li>one <span style="font-weight: bold;" class="mycode_b">PSX </span>controller plugged in, worked fine in the menus, but was non responsive in game<br />
</li>
<li>the  third party <span style="font-weight: bold;" class="mycode_b">XBOX </span>controller seems to work just fine in both menu and games<br />
</li>
<li>one <span style="font-weight: bold;" class="mycode_b">SNES </span>controller plugged in, worked fine in the menus, but was non responsive in game<br />
</li>
<li>on a hunch I disconnected the <span style="font-weight: bold;" class="mycode_b">SNES </span>controller from one adapter port, and plugged into the other one. Now it works in game, but not in menus.<br />
</li>
</ol>
Using <span style="font-weight: bold;" class="mycode_b">SNESRetro 16</span>:<br />
<br />
<ol type="1" class="mycode_list"><li>one <span style="font-weight: bold;" class="mycode_b">SNES </span>controller works just fine in both menus and in game.<br />
</li>
<li>two <span style="font-weight: bold;" class="mycode_b">SNES </span>controllers seem to work fine in menus, but create problems in game. <br />
</li>
<li>during co-op, each controller can perform fine one at a time, but if trying to use both at the same time, it creates problems. <br />
</li>
<li>switched to the <span style="font-weight: bold;" class="mycode_b">PSX </span>adapter/controllers, and find the same thing.<br />
</li>
</ol>
<span style="font-weight: bold;" class="mycode_b">Conclusion</span>: The pine64 see's each controller as the same, because they're plugged into the same USB port. Can anyone else confirm/refute this? <br />
<br />
I currently have a small usb dongle plugged into one port, for my wireless keyboard. That leaves one free port. Now, if I obtained a USB hub and plugged two <span style="font-weight: bold;" class="mycode_b">XBOX</span> controllers into it, would the Pine recognize them as two different controllers, or just one device?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mame not launching on Debian]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=2066</link>
			<pubDate>Wed, 24 Aug 2016 02:21:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=4695">bobbyj</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=2066</guid>
			<description><![CDATA[When launching mame on my Debian Pine64 I'm getting the following.  Do I need to update the display drivers?<br />
<br />
libGL error: No matching fbConfigs or visuals found<br />
libGL error: failed to load driver: swrast<br />
ALSA lib seq_hw.c:457<img src="https://forum.pine64.org/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />snd_seq_hw_open) open /dev/snd/seq failed: Permission denied<br />
OpenGL: VBO not supported<br />
OpenGL: PBO not supported<br />
OpenGL: FBO not supported<br />
X Error of failed request:  GLXBadRenderRequest<br />
  Major opcode of failed request:  148 (GLX)<br />
  Minor opcode of failed request:  1 (X_GLXRender)<br />
  Serial number of failed request:  33<br />
  Current serial number in output stream:  33]]></description>
			<content:encoded><![CDATA[When launching mame on my Debian Pine64 I'm getting the following.  Do I need to update the display drivers?<br />
<br />
libGL error: No matching fbConfigs or visuals found<br />
libGL error: failed to load driver: swrast<br />
ALSA lib seq_hw.c:457<img src="https://forum.pine64.org/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />snd_seq_hw_open) open /dev/snd/seq failed: Permission denied<br />
OpenGL: VBO not supported<br />
OpenGL: PBO not supported<br />
OpenGL: FBO not supported<br />
X Error of failed request:  GLXBadRenderRequest<br />
  Major opcode of failed request:  148 (GLX)<br />
  Minor opcode of failed request:  1 (X_GLXRender)<br />
  Serial number of failed request:  33<br />
  Current serial number in output stream:  33]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[android games playing on pine 64 running Remix os]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=2025</link>
			<pubDate>Mon, 15 Aug 2016 13:00:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=2583">mbjpine64</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=2025</guid>
			<description><![CDATA[Hi been searching solution to playing android games on Remix os img of Pine 64 2 GB using playstore apps like nJoy lite or airmouse. Can anyone help how to go about this .Thanks]]></description>
			<content:encoded><![CDATA[Hi been searching solution to playing android games on Remix os img of Pine 64 2 GB using playstore apps like nJoy lite or airmouse. Can anyone help how to go about this .Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pine64 with Keyrah?]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=1926</link>
			<pubDate>Wed, 03 Aug 2016 16:07:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=2040">Middleman</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=1926</guid>
			<description><![CDATA[Just wondering, would the Pine64 work with the Keyrah legacy-keyboard to USB adapter?]]></description>
			<content:encoded><![CDATA[Just wondering, would the Pine64 work with the Keyrah legacy-keyboard to USB adapter?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Play store games]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=1829</link>
			<pubDate>Sat, 23 Jul 2016 14:42:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=849">top3b</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=1829</guid>
			<description><![CDATA[Hi mates,<br />
<br />
I've tried to install and play some of the most famous games in the google market, like Fast and Furious Legacy and Flight Simulator, but both, after installing, stop recognizing my inputs through the keyboard or the mouse and permit me only to quit ffrom the main game page.<br />
I've read that through some android emulators it's possible to play those games on pc architecture like windows pc (andy or bluestack emulators), was someone able to play with them?<br />
Do i have to add any kind of file with the keys?<br />
Thank you <br />
Regards <img src="https://forum.pine64.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hi mates,<br />
<br />
I've tried to install and play some of the most famous games in the google market, like Fast and Furious Legacy and Flight Simulator, but both, after installing, stop recognizing my inputs through the keyboard or the mouse and permit me only to quit ffrom the main game page.<br />
I've read that through some android emulators it's possible to play those games on pc architecture like windows pc (andy or bluestack emulators), was someone able to play with them?<br />
Do i have to add any kind of file with the keys?<br />
Thank you <br />
Regards <img src="https://forum.pine64.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arcade Cabinet]]></title>
			<link>https://forum.pine64.org/showthread.php?tid=1636</link>
			<pubDate>Mon, 04 Jul 2016 15:51:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.pine64.org/member.php?action=profile&uid=3785">nicolo.tuppo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.pine64.org/showthread.php?tid=1636</guid>
			<description><![CDATA[Hi everyone,<br />
i have the idea to build an arcade cabinet  <img src="https://forum.pine64.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <img src="https://forum.pine64.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <img src="https://forum.pine64.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
i would like to have some suggestion from all of you guys,<br />
-which emulator is better to use for Pine? (simple and reliable) <br />
-someone already did something like that?? any suggestion? website thai i have to visit?<br />
<br />
I will do a guide step by step for everyone want to start something like this]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
i have the idea to build an arcade cabinet  <img src="https://forum.pine64.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <img src="https://forum.pine64.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <img src="https://forum.pine64.org/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
i would like to have some suggestion from all of you guys,<br />
-which emulator is better to use for Pine? (simple and reliable) <br />
-someone already did something like that?? any suggestion? website thai i have to visit?<br />
<br />
I will do a guide step by step for everyone want to start something like this]]></content:encoded>
		</item>
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</rss>