Games compilation howto on the Pinebook-pro (Manjaro Linux and Debian native)
#11
DosBox from the Debian repos works great on performance mode, played some Dark Forces. I also got chocolate-doom running which was perfect. The only issue I had with both is going to full screen turned the screen completely black. Still had control and sounds but no graphics, game was still running when going back to windowed.
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#12
(01-10-2020, 05:20 AM)Luke Wrote: Oh wow, how did I miss this topic! Great stuff Smile

[edit] @astr0baby think you could take a crack at OpenArena? its broken in Debian repos, and for the life of me I didn't get it to build from source so it would work. Instructions would obviously be much appreciated.

If we could build it, then it would be fun to host a PBP tournament.

I will give it a try today
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#13
(01-10-2020, 12:19 PM)Styles Wrote: DosBox from the Debian repos works great on performance mode, played some Dark Forces. I also got chocolate-doom running which was perfect. The only issue I had with both is going to full screen turned the screen completely black. Still had control  and sounds but no graphics, game was still running when going back to windowed.

Try the scummvm platform, that should be able to load many old DOS games and run them natively
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#14
Eduke32 runs under Ubuntu 18.04 with the source codes indicated by @astr0baby, always the D-bus error related to the Ubuntu version, otherwise it's perfect with the data extracted from the Gog exe.

With the last sources of the eduke website I have a segmentation error. (I'd have to check if it's the stable or development version :p )
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#15
(01-01-2020, 04:09 PM)astr0baby Wrote: Currently I have compiled and successfully ran the following games so far 

- OpenRA (Open Red-Alert  https://www.openra.net/ ) - performance is kind of ok, but slow on full HD resolution 1920x1080

I'd love a bit more insight on your OpenRA work Smile

I've been working through that (slowly) this morning, but it looks like a change in the OpenRA build system a few months back and numerous out of date packages in the AUR that are only for x86_64 mean that there's more work in this than a few PKGBUILDS to run.

Happy to help put your rough notes together in a wiki format if that would help at all too.
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#16
I have added howtos for some games how to build them and run them on Manjaro Linux

https://astr0baby.wordpress.com/2020/01/...ng-part-1/
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#17
(01-11-2020, 09:53 AM)wudo Wrote:
(01-01-2020, 04:09 PM)astr0baby Wrote: Currently I have compiled and successfully ran the following games so far 

- OpenRA (Open Red-Alert  https://www.openra.net/ ) - performance is kind of ok, but slow on full HD resolution 1920x1080

I'd love a bit more insight on your OpenRA work Smile

I've been working through that (slowly) this morning, but it looks like a change in the OpenRA build system a few months back and numerous out of date packages in the AUR that are only for x86_64 mean that there's more work in this than a few PKGBUILDS to run.

Happy to help put your rough notes together in a wiki format if that would help at all too.

It is present in the pacman repo, installable via # pacman -S openra  

https://pbs.twimg.com/media/EOBwQCBWoAIgwv9.jpg:large
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#18
Chiming in with an interesting thread from the OpenMW forums: https://forum.openmw.org/viewtopic.php?f...7&start=70

Folks have created a list of open-source game engines. Most, if not all, of them should be able to be compiled and played on PBR
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#19
(01-11-2020, 05:22 PM)brzegorz Wrote: Chiming in with an interesting thread from the OpenMW forums: https://forum.openmw.org/viewtopic.php?f...7&start=70

Folks have created a list of open-source game engines. Most, if not all, of them should be able to be compiled and played on PBR

Great ! Lets get building Smile
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#20
Got OpenArena working in the end - will post instructions monday
You can find me on IRC, Discord and Twitter


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